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 <title>Review: Bermuda Triangle Saving the Coral for DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_bermuda_triangle_saving_the_coral_for_ds</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/btstc_cover.jpg&quot;  title=&quot;It&amp;#039;s bright! It&amp;#039;s colorful!  It&amp;#039;s pro-coral!&quot; alt=&quot;It&amp;#039;s bright! It&amp;#039;s colorful!  It&amp;#039;s pro-coral!&quot; height=&quot;300&quot; width=&quot;300&quot; class=&quot;asset-align-left&quot;/&gt;
&lt;p&gt;&lt;em&gt;Bermuda Triangle: Saving the Coral&lt;/em&gt; provides a mildly interesting diversion for the budget-minded DS gamer.  The game uses crystal tropical seas and colorful coral reefs as the setting for a familiar “match three” mechanic.&lt;/p&gt;
&lt;p&gt;After a brief message on the importance of coral reefs, the player is introduced to the tools they can use to save the coral.  Each level starts with a lower screen devoid of coral and a floating serenely atop the waves in the upper screen.  Pods of various shapes and colores appear on the upper screen and the player has to decide exactly where to drop them.  When three identical pods are lined up together, they burst in a shower of golden sparks and drift to the ocean floor where they cause the coral to grow.  Dropping unmatched pods results in a penalty; specifically, more pods float up from the ocean floor.  As new pods drop from the top, they push the older pods down.  If the mass of floating pods reaches the ocean floor un-popped the level is over.  On the other hand, players who fill the bottom with coral &lt;em&gt;before&lt;/em&gt; filling it with pods win the level and get to move to a new level.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/btstc_001.jpg&quot;  title=&quot;Dropping the pod!&quot; alt=&quot;Dropping the pod!&quot; height=&quot;310&quot; width=&quot;210&quot; class=&quot;asset-align-right&quot;/&gt;
&lt;p&gt;The game has the potential to become frustrating quickly, but in keeping with the Caribbean theme the play is laid back and there’s no real time pressure.  Instead, the developers chose to ratchet up the stress by introducing various aquatic hazards such as sea snails, squid, octopi, sharks and the terrifying sea bubbles.  Each will interfere with the player’s success by disrupting the coral, covering up the pods, or threatening the boat.  Ever benevolent, the game designers also provided special objects to defeat (or at least mitigate) most of these hazards.&lt;/p&gt;
&lt;p&gt;The story mode challenges players to save the seas around four different islands and is just hard enough to provide a pleasant diversion.  Players who want a slightly more challenging experience can play the timed mode (3 minutes plus an additional minute for every 100 points scored) or the endless mode that increases difficulty as the game progresses.&lt;/p&gt;
&lt;p&gt;The graphics are colorful, the sounds are appropriate and there’s nothing objectionable in the game play.  At a list price of just $14.99 &lt;em&gt;Bermuda Triangle: Saving the Coral&lt;/em&gt; isn’t a decent entry in the casual game catalog for the DS and might be just the thing to while away the hours on a family road trip.&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_bermuda_triangle_saving_the_coral_for_ds#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1274</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Wed, 17 Mar 2010 21:35:28 -0400</pubDate>
 <dc:creator>KevinLeeC</dc:creator>
 <guid isPermaLink="false">1274 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Fret Nice for Xbox 360</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_fret_nice_for_xbox_360</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/fnnewspaperp1.jpg&quot; alt=&quot;Fret Nice&quot; title=&quot;Fret Nice&quot;  id=&quot;image_Asset_Resize_608&quot; class=&quot;asset-align-right&quot;/&gt;Innovation in video games is rare, especially in a tight economy, but
Fret Nice takes the two necessary steps into innovation while still
remaining safe: it&#039;s an XBLA game (inexpensive distribution and low
development budget), and it combines two successful genres: rhythm
(specifically guitar) and platform games.&lt;br&gt;
&lt;br&gt;
Fret Nice combines music reminiscient of Katamari Damashi games with
simple Tamagotchi-like animations, so artistically, while original,
it&#039;s not going to impress anyone. But that&#039;s not the point of the game.
This game is all about the control. Players move their character (male
or female character available), using the fret buttons from any Xbox
360 guitar controller to move and tilting the guitar (think &quot;Star
Power&quot;) to jump. Zap enemies with the right pattern of fret button
taps, as well as using fret taps to lift platforms and tilt to throw
switches. Different levels bring new challenges, including bonus
levels, keeping the game fresh. Players without a guitar controller can
use the standard Xbox 360 controller (which is easier, too, but misses
the point of the game).&lt;br&gt;
&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot;
value=&quot;http://www.youtube.com/v/bhamnM4_Emg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0&quot;&gt;&lt;param
name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot;
value=&quot;always&quot;&gt;
&lt;embed src=&quot;http://www.youtube.com/v/bhamnM4_Emg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0&quot;
type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot;
allowfullscreen=&quot;true&quot; height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;/object&gt;&lt;br&gt;
&lt;br&gt;
While I enjoy playing guitar games, I&#039;m not very good at them, usually
playing on Easy. My 14-year-old daughter does well on Hard. So I played
for a while, then handed it to her. I found the game difficult, but not
insurmountable. My daughter says it&#039;s easy, but it seemed to offer her
plenty of frantic challenge. The game also includes 2-Player (local)
cooperative play, wherein characters are tethered together to keep them
together. &lt;br&gt;
&lt;br&gt;
I enjoyed the game, but it&#039;s not the kind of title I&#039;d want to spend
many hours playing. That said, I asked my daughter her thoughts on it
after a few days of not playing it. A smile appeared on her face, and
she said, &quot;Fun. Insane, but fun.&quot; If you enjoy music games but would
appreciate a diversion, grab this one. It&#039;s worth the price.</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_fret_nice_for_xbox_360#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1273</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/microsoft_xbox_360">Microsoft Xbox 360</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Sun, 14 Mar 2010 16:20:11 -0400</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1273 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Discovery Kids Parrot Pals for DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_discovery_kids_parrot_pals_for_ds</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/pp_cover_0.jpg&quot;  title=&quot;Polly want a DS?&quot; alt=&quot;Polly want a DS?&quot; height=&quot;280&quot; width=&quot;280&quot; class=&quot;asset-align-left&quot;/&gt;
&lt;p&gt;For most of our married life my wife and I have owned cockatiels including one specimen named &lt;em&gt;Ender&lt;/em&gt; who greeted my wife with a lecherous wolf-whistle every morning.  Our current feathered companion goes by the name of &lt;em&gt;Bingley&lt;/em&gt; and spends much of his time whistling the theme to &lt;em&gt;The Andy Griffith Show&lt;/em&gt;.  By way of comparison, I “adopted” a cockatiel in &lt;em&gt;Discovery Kids Parrot Pals&lt;/em&gt; for the DS and couldn’t get it to wolf-whistle or sing a TV theme.  I did, however, get it to talk and I taught it some entertaining tricks.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Discovery Kids Parrot Pals&lt;/em&gt; is a moderately entertaining virtual-pet sim that would be well-suited to younger gamers with an interest in domesticated birds.  The game offers three different save slots and a total of six adoptable species.  These range from the tiny Budgerigar through the medium-sized cockatiel to the massive African Gray parrot.  Each species offers different challenges to the virtual pet owner.  Some are friendly and easily trained to speak, others require more coaxing.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/pp_002.jpg&quot;  title=&quot;How much is that birdy in the window?&quot; alt=&quot;How much is that birdy in the window?&quot; height=&quot;384&quot; width=&quot;256&quot; class=&quot;asset-align-right&quot;/&gt;
&lt;p&gt;After adopting a pet the player is given a cage with all of the food, toys and supplies they’ll need.  (Sort of like a trip to the pet store without all of the expense.)  Caring for the bird is a matter of paying attention to its needs and providing food, water, toys and distractions as necessary.  The controls are simple and obvious and the helpful young woman at the bird center will guide players every step of the way.&lt;/p&gt;
&lt;p&gt;Among the routine daily chores, players must fill the bird’s water and clean the cage.  Neither of these tasks is difficult and both help to keep the bird happy and healthy.  Other interactions will increase the bird’s trust level and in a short time players can begin training the bird to speak.&lt;/p&gt;
&lt;p&gt;This is where the game is at its most clever.  Using the DS microphone, the players can teach the bird a phrase of their choosing.  The bird’s speech is convincingly like the speech of a real parrot and there is a genuine sense of accomplishment when the DS bird finally says “Pretty Birdy” after you’ve repeated it a few dozen times.  (Aside: While I was trying to train the bird, my wife was laughing herself sick in at the sound of me saying, “pretty birdy” over and over and over.)&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/pp_001.jpg&quot;  title=&quot;Who&amp;#039;s a pretty birdy?&quot; alt=&quot;Who&amp;#039;s a pretty birdy?&quot; height=&quot;384&quot; width=&quot;256&quot; class=&quot;asset-align-left&quot;/&gt;
&lt;p&gt;As players bond with their birds, it becomes possible to teach the birds new tricks such as dancing and bowing.  When the bird is sufficiently skilled, players can enter it into a performance competition.  This comes off a little like the bird shows you sometimes see at aviaries and zoos.&lt;/p&gt;
&lt;p&gt;The in-game bird center provides players with resources to learn about their feathered friends and functions of the game.  An aviary gives the virtual bird some time away from the cage and gives the players a chance to watch their bird interact with other virtual birds.&lt;/p&gt;
&lt;p&gt;The variety of tricks and the speech functions give this game a modest depth.  It is likely to appeal to younger players with a strong interest in domesticated birds and (for them) is worth the $19.95 retail price.&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_discovery_kids_parrot_pals_for_ds#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1272</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Sat, 06 Mar 2010 11:56:40 -0500</pubDate>
 <dc:creator>KevinLeeC</dc:creator>
 <guid isPermaLink="false">1272 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Myst for DS (Storm City Games)</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_myst_for_ds_storm_city_games</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/mystcover.jpg&quot;  title=&quot;Yep...that&amp;#039;s Myst alright&quot; alt=&quot;Yep...that&amp;#039;s Myst alright&quot; height=&quot;270&quot; width=&quot;300&quot; class=&quot;asset-align-left&quot;/&gt;
&lt;p&gt;When the brother Miller released the original &lt;em&gt;Myst&lt;/em&gt; in 1993 they probably had no idea it would spawn a game franchise that would eventually include four more games, a short-lived on-line version, several novels and a handful of remakes of the original game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Myst&lt;/em&gt; was re-imagined into &lt;em&gt;realMyst: Interactive 3D Edition&lt;/em&gt;, &lt;em&gt;New Myst&lt;/em&gt;, &lt;em&gt;Diet Myst&lt;/em&gt;, &lt;em&gt;Diet Myst with Lime&lt;/em&gt;, and &lt;em&gt;Myst for the DS&lt;/em&gt;.  Or, at least, it seems that way.&lt;/p&gt;
&lt;p&gt;In July of 2008 we reviewed &lt;em&gt;Myst DS&lt;/em&gt;.  You can find that review at &lt;a href=&quot;http://www.techtalkforfamilies.com/review/nintendo_ds/review_myst_for_ds&quot; rel=&quot;nofollow&quot;&gt;http://www.techtalkforfamilies.com/review/nintendo_ds/review_myst_for_ds&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The classic puzzle adventure game has resurfaced under the &lt;em&gt;Storm City Games&lt;/em&gt; brand.  This new release appears to be identical to the earlier version except for the branding.&lt;/p&gt;
&lt;p&gt;Still, it’s worth noting (briefly) that the story itself holds up.  The DS version is a near-direct port of the original PC game.  The art is the same, the sounds are the same, the navigation is the same, and the puzzles are the same.  The DS version does include the age of &lt;em&gt;Rime&lt;/em&gt; which made its first appearance in &lt;em&gt;realMyst&lt;/em&gt; and offers a handy locale map on the top screen.&lt;/p&gt;
&lt;p&gt;For nostalgic gamers who want to revisit the magic of their first CD-based game, &lt;em&gt;Myst DS&lt;/em&gt; is a pleasant distraction.  Younger gamers (who have had experience with much more sophisticated games) may be hard pressed to see the point and might find some of the puzzles frustrating.  At $29.95 it’s a pricey trip down memory lane.&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_myst_for_ds_storm_city_games#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1271</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Sat, 06 Mar 2010 11:30:27 -0500</pubDate>
 <dc:creator>KevinLeeC</dc:creator>
 <guid isPermaLink="false">1271 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Rohos Logon Key for Mac:</title>
 <link>http://www.techtalkforfamilies.com/review/computers_and_peripherals/review_rohos_logon_key_for_mac</link>
 <description>&lt;p&gt;&lt;br&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/thehowlingwolves/rohos_logon_mac_os.jpg&quot; alt=&quot;rohos_logon_mac_os.jpg&quot; title=&quot;rohos_logon_mac_os.jpg&quot;  id=&quot;image_Asset_Resize_600&quot; class=&quot;asset-align-none&quot;/&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.rohos.com/products/rohos-logon-key-for-mac/&quot; id=&quot;blhp&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt;Rohos Logon Key for Mac:&lt;/a&gt;&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Rohos Logon Key is a small program that runs on your Mac to lock your computer to prevent unauthorized use.&amp;nbsp; The Rohos Key utilizes any USB port to secure your Mac thus providing hardware support to lock your laptop.&amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt;
The security benefits are:&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
    Automatically locking your Mac screen when the USB Key is unplugged
  &lt;/li&gt;
&lt;li&gt;
    Two-factor authentication: PIN code + USB Key
  &lt;/li&gt;
&lt;li&gt;
    Unlocking your Mac with a USB token is fully automatic and fast!
  &lt;/li&gt;
&lt;li&gt;
    Regular password based login may be prohibited with “Allow to log in only by using USB Key” option
  &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;  &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/thehowlingwolves/Preferences-2.jpg&quot; alt=&quot;Preferences-2.jpg&quot; title=&quot;Preferences-2.jpg&quot;  id=&quot;image_Asset_Resize_602&quot; class=&quot;asset-align-right&quot;/&gt;&lt;br /&gt;
  Rohos Logon Key will use the on-board serial number from any USB device to lock the Mac with a password that you define.&amp;nbsp; No data is stored on the USB key so you can use any USB device mac compatible on not mac compatible.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;  Rohos&amp;nbsp;Logon Key works with the following USB devices:&lt;br&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
    Any USB flash drive or iPod.
  &lt;/li&gt;
&lt;li&gt;
    Bluetooth enabled mobile or iPhone.
  &lt;/li&gt;
&lt;li&gt;
    &lt;a href=&quot;http://www.yubico.com/products/yubikey/&quot; id=&quot;d4vi&quot; title=&quot;YubiKey&quot; rel=&quot;nofollow&quot;&gt;YubiKey&lt;/a&gt;.
  &lt;/li&gt;
&lt;li&gt;
    &lt;a href=&quot;http://www.touchatag.com/e-store&quot; id=&quot;hj&quot; title=&quot;Touchatag device&quot; rel=&quot;nofollow&quot;&gt;Touchatag device&lt;/a&gt; with RFID tags.
  &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;  &amp;nbsp;&lt;br /&gt;
&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/thehowlingwolves/Rohos Logon Key-1.jpg&quot; alt=&quot;Rohos Logon Key-1.jpg&quot; title=&quot;Rohos Logon Key-1.jpg&quot;  id=&quot;image_Asset_Resize_601&quot; class=&quot;asset-align-right&quot;/&gt;&lt;br /&gt;
&amp;nbsp;I have tested Rohos Logon Key with the USB flash and YubiKey&#039;s and worked very well.&amp;nbsp; Once Rohos Logon Key is enabled there are 5 actions that the removal of the USB key can be set to:&lt;br&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
    Lock the desktop
  &lt;/li&gt;
&lt;li&gt;
    Log out
  &lt;/li&gt;
&lt;li&gt;
    Sleep
  &lt;/li&gt;
&lt;li&gt;
    Shut Down
  &lt;/li&gt;
&lt;li&gt;
    No Action&lt;br&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Once you reinsert the USB key, Rohos Logon Key will ask for a password to logon to your Mac.&amp;nbsp; That&#039;s it; very simple lock and unlock.&amp;nbsp; If you do forget the password and make 3 wrong attempts to enter PIN, the USB key will become blocked for logon.&amp;nbsp; So you may be asking yourself, &quot;How do I get my Mac unlocked?&quot;&amp;nbsp; There is a simple way to remove Rohos Logon Key program from your Mac by booting into safe mode and following the simple instructions on &lt;a href=&quot;http://www.rohos.com/products/rohos-logon-key-for-mac/troubleshooting/&quot; id=&quot;wc08&quot; title=&quot;Rohos web site&quot; rel=&quot;nofollow&quot;&gt;Rohos web site&lt;/a&gt;.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Conclusion:&lt;br&gt;&lt;br /&gt;
For $32 Rohos Logon Key is a great simple program for locking your Mac and keeping your family off your Mac.&amp;nbsp; Most proficient users could bypass the simple lock.&amp;nbsp; One improvement I would like to see is the capability to register multiple USB keys for unlocking your Mac. A beefed-up security system would be useful so it isn&#039;t so easy to bypass the security.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&amp;nbsp; &lt;br&gt;&lt;br /&gt;
&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this for review purposes.&lt;/i&gt;&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/computers_and_peripherals/review_rohos_logon_key_for_mac#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1270</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/computers_and_peripherals">Computers and Peripherals</category>
 <category domain="http://www.techtalkforfamilies.com/computers_and_peripherals/input_device">Input Device</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/mac_os_x">Mac OS X</category>
 <category domain="http://www.techtalkforfamilies.com/computers_and_peripherals/storage">Storage</category>
 <pubDate>Thu, 04 Mar 2010 21:29:07 -0500</pubDate>
 <dc:creator>thehowlingwolves</dc:creator>
 <guid isPermaLink="false">1270 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Palm Pre Plus and Palm Pixi Plus</title>
 <link>http://www.techtalkforfamilies.com/review/gadgets/phone_and_pda/review_palm_pre_plus_and_palm_pixi_plus</link>
 <description>Co-Authored by &lt;a href=&quot;http://www.techtalkforfamilies.com/user/teresa&quot;&gt;Teresa&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/verizon_pre_pixi_plus.jpg&quot; alt=&quot;Palm Pre Plus from Verizon&quot; title=&quot;Palm Pre Plus from Verizon&quot;  id=&quot;image_Asset_Resize_599&quot; class=&quot;asset-align-right&quot;/&gt;For years, Palm ruled the portable computing world, and it even
arguably began the smartphone revolution with the Treo, but delays in
upgrades and operating systems caused it to fall horribly behind into
insignificance as BlackBerry, iPhone, and more recently, Android came
to rule the hearts of smartphone users. Last summer, Palm released the
Pre to Sprint customers, sporting a new, modern mobile interface dubbed
webOS, which emphasized what&#039;s really important to smartphone users:
mobile internet. Now, the webOS has come to Verizon customers with two
new models, the Palm Pre Plus and Palm Pixi Plus. Verizon loaned us a
couple to give us a chance to try them out. Is Palm once again in
contention for smartphone dominance?&lt;br&gt;
&lt;br&gt;
We&#039;re reviewing the two models together due to their similarity. The
user experience is nearly identical, save for a pop-out keyboard on the
Pre, and thus a larger screen, whereas the Pixi has an integrated
keyboard, which BlackBerry users will find familiar. The Pre also
includes a 3.0-megapixel camera; the Pixi, 2-megapixel, both with LED
flash.&lt;br&gt;
&lt;br&gt;
The webOS includes what has become more and more standard features,
including a touchscreen (yes, a physical keyboard &lt;i&gt;and&lt;/i&gt; a
touchscreen), accelerometer-activated display orientation (to easily
switch between portrait and landscape viewing), and an app store with a
small but growing number of apps, including pretty much everything the
average user will want, including a great Facebook app, several Twitter
clients, a built-in YouTube browser, maps, entertainment, and more.
Note, though, that this is not an app store for the kids. The store
includes an entire &quot;adult&quot; category with downloadable apps that most
parents would not want their children seeing or downloading, and while
downloads can be blocked with a password, previewing applications and
their descriptions cannot. Consequently, we&#039;ve rated this phone PG-13.
You&#039;ve been warned.&lt;br&gt;
&lt;br&gt;
That aside, we love the interface. The tap-and-flick method of
interaction gives a great user experience and offers great versatility,
allowing for fast switching between apps. Users can have multiple
windows open in any number of applications, including multiple browser
windows, limited only by the phone&#039;s memory. Multitasking allows
background email checking and other notifications, and the device
integrates with Google Calendar and Gmail (including Gmail&#039;s Contacts)
out of the box, as well as integration with Facebook, AIM, and other
services, combining contact entries without merging data in a very
user-friendly way.&lt;br&gt;
&lt;br&gt;
While the typing with a physical keyboard works great, the lack of
stylus or arrow keys can make moving the insertion point to edit text
difficult, so get used to the backspace button if you have larger
fingers.&lt;br&gt;
&lt;br&gt;
The OS includes an integrated search, so all you have to do is start
typing, and it will search the phone for apps and addresses, as well as
an option for Google, Bing, or Wikipedia searching without opening a
browser window first.&lt;br&gt;
&lt;br&gt;
Verizon includes a great all-in-one app called VZ Navigator which,
using the integrated GPS, allows users to quickly find local stores,
entertainment, and more, then map out directions to the desired
location. Of similar apps available on other platforms, I found this
one to be insanely useful. That said, I live in a major metropolitan
area, and the closest movie showtime information was for a cinema over
100 miles away, so it&#039;s not perfect, but the rest worked great.&lt;br&gt;
&lt;br&gt;
While we couldn&#039;t share files with the built-in bluetooth, users can
load photos, movies, and music via USB. Windows users can sync directly
with their PC&#039;s, but Mac users will need to use 3rd party software like
DoubleTwist for music and movies, although iPhoto integrations works
fine. Note that the phones have no SD slot, but the Pre Plus also means
16 GB storage, which is enough for most users (only 8 on the Pixi).&lt;br&gt;
&lt;br&gt;
So what&#039;s the &quot;Plus&quot; in these Verizon-only upgrades? For starters,
integrated Wi-Fi in the Pixi (the Pre already had it) will provide much
faster internet speeds when available and the aforementioned extra 8 GB
of storage on the Pre, plus TouchStone charging compatibility in both
models.&lt;br&gt;
&lt;br&gt;
We had random problems with battery life. From our tests, because the
screen lights up with each new mail or other alert, this frequent light
usage could drain the battery completely while we slept, which means an
8-hour charge when not being actively used. Other days with less mail
and other notifications would give 16 or more hours of life, so users
will want to try this out for a few days to see whether it can survive
their lifestyles.&lt;br&gt;
&lt;br&gt;
Is this phone the be-all-end-all? Well, it&#039;s pretty slick. The physical
keyboard gives it an advantage over the iPhone, although Mac users may
prefer the Mac integration of the iPhone, but the Palm&#039;s Google
integration will solve that sync problem for many or even be preferred,
since it can sync remotely. Compare data plans for your family and see
what works best for you, but Palm is definitely back in the race, and
right up in front at that.</description>
 <comments>http://www.techtalkforfamilies.com/review/gadgets/phone_and_pda/review_palm_pre_plus_and_palm_pixi_plus#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1269</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/gadgets">Gadgets</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/gadgets/phones_%2526_pdas">Phone and PDA</category>
 <pubDate>Sun, 14 Feb 2010 23:04:27 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1269 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: AMBL: Alien Monster Bowling League for Wii</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_ambl_alien_monster_bowling_league_for_wii</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/ambl_2.png&quot; alt=&quot;Screenshot&quot; title=&quot;Screenshot&quot;  id=&quot;image_Asset_Resize_597&quot; class=&quot;asset-align-right&quot;/&gt;Throw Bowling from Wii Sports, Mario Kart-style weapons, and a handful
of aliens and monsters into a blender, and you get...No! WAIT! NOT
LITERALLY! STOP! OH, THE HUMANITY!!!&lt;br&gt;
&lt;br&gt;
Anyway, back to the game. Alien Monster Bowling League is actually
exactly what you&#039;d expect from the title. With what must be
deliberateely the most campy storyline ever conceived, light and
darkness in the universe must be kept in the balance while saving the
earth from a world-devouring machine via a tournament of bowling! I
know what you&#039;re thinking, and yes, I think it was deliberately
intended to sound like a B-movie, given the characters included.&lt;br&gt;
&lt;br&gt;
In campaign mode, you take on the persona of a choice of four human
characters, trying to save the earth. Play first against the other
humans, then against five monsters (zombie, cyclops, werewolf, Dracula,
and yeti), then against a handful of aliens. Characters each have their
own personalities and comic gestures (Werewolf is a British gentleman,
and Yeti speaks only in &#039;80&#039;s song titles, while one of the aliens has
a Cajun accent). As players progress, the bowling lanes add new
challenges (like a Ski Ball-like lane or swinging pedulums) inspired by
miniature golf courses. Power-ups appear, allowing players both to
improve their own balls, like one that splits in half to catch a split
or a ghost ball that allows players to stop the ball and aim, or attack
the opponent by twisting the screen perspective, shaking the lane with
an earthquake, or zapping the ball out of existence. Players can also
save energy to use a super ball, which causes an automatic strike or
spare, as applicable.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/ambl_4.png&quot; alt=&quot;Screenshot&quot; title=&quot;Screenshot&quot;  id=&quot;image_Asset_Resize_598&quot; class=&quot;asset-align-left&quot;/&gt;Players can choose from three difficuly levels, which made very little
difference from what I could tell, and a choice between standard and
battle mode. Standard allows players to take turns like a normal game,
but in Battle Mode, players race through the game to rack up the most
points the fastest, which will add some serious challenge for those who
master the standard game.&lt;br&gt;
&lt;br&gt;
Players who lose a game in campaign mode get a chance to save
themselves via a turkey shoot, using the Wiimotes to point and shoot.
Sadly, this mode does not become available in multiplayer mode, but &lt;i&gt;players
can play as the turkey&lt;/i&gt; in Multiplayer mode, which we&#039;ll return to.&lt;br&gt;
&lt;br&gt;
Besides the controls you&#039;d expect, like swinging the Wiimote to roll
the ball, the game also offers a &quot;Couch Potato Mode&quot; using the nunchuk,
Players will also need to hone their shooting skills, since pins left
wobbling can be shot down with a few well-placed hits during the &quot;Tilt.&quot;&lt;br&gt;
&lt;br&gt;
Players can play through the campaign mode in an afternoon, but in
doing so, they unlock all the monsters and aliens as playable
characters for the 2-player multiplayer mode. Since the difficulty
levels have little effect on the game, we found setting the younger
kids to easy and adults to hard didn&#039;t really help, but they considered
it fun anyway. A 4-6 player alternating mode or online play would have
been nice, but this is a budget title.&lt;br&gt;
&lt;br&gt;
A few of the characters wear outfits that leave little to the
imagination, but overall, this is a family-friendly game.&lt;br&gt;
&lt;br&gt;
Intuitive controls, innovative characters and environments, and unique
elements make this title worth buying if you enjoy bowling. The
campaign&#039;s difficulty level will keep young kids without a good sense
of timing from succeeding, but an older or more experienced family
member can unlock those levels to allow custom choosing of characters
and environments to match the child&#039;s skill level. Grab a spare and
enjoy.</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_ambl_alien_monster_bowling_league_for_wii#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1268</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <pubDate>Sat, 30 Jan 2010 23:26:45 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1268 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Sky Crawlers - Innocent Aces for the Nintendo Wii</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_sky_crawlers_innocent_aces_for_the_nintendo_wii</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/zach/skycrawlers.jpg&quot; alt=&quot;SkyCrawlers BoxShot&quot; title=&quot;SkyCrawlers BoxShot&quot;  id=&quot;image_Asset_Resize_595&quot; class=&quot;asset-align-left&quot;/&gt;Sky Crawlers - Innocent Aces is a pretty game. And parts of the music make me wish I had a better sound system at home to play it on. But some clunky design choices outside of the actual gameplay prevent me from giving it an enthusiastic recommendation.&lt;/p&gt;
&lt;p&gt;Sky Crawlers is based on an anime movie that I saw last year, which is in turn based on a series of books which did pretty well in Japan, despite their being released in reverse chronological order. Confused? Don&#039;t worry about it. Yes, the world is at peace. Except for the staged wars put on by corporations apparently so that people can have something to talk about in the newspaper. Your job as a pilot is to shoot down the enemy in this ongoing conflict. And their job is to shoot you down. See? Classic plot. Oh, and there may or may not be clones. &lt;/p&gt;
&lt;p&gt;Now that the plot is out of the way (? Y&#039;know, every now and then a particularly incomprehensible property comes out of the anime industry, and I&#039;ve found that it&#039;s much easier just to go with it), let&#039;s talk about gameplay. The normal controls have you holding the nunchuck in your right hand, and the Wiimote in your left. The nunchuck is then handled like the stick in an airplane, and the Wiimote becomes your throttle. Tilt the nunchuck to turn, climb and dive. Tilt the Wiimote up to go faster, down to go slower. It actually works pretty well once you&#039;re used to having a Wiimote in your left hand. Combat is interesting. You fly around shooting the other guys, and that&#039;s pretty straightforward in a WWII Prop-planes No Missiles game, as this has been so far. But the game also rewards you for style. If you can fly your plane close to your intended target, a meter starts rising. Once you&#039;ve got it to level 1, you can hit a button, and the game takes over, performs a bunch of fancy maneuvers, and deposits you directly behind the target. Pull trigger. Boom. Next target. There are occasional bombing missions, I had a recon mission that became an escort mission (flying something that handled like an ice cream truck), so there&#039;s an interesting mix of mission types. Even if you have no idea what the heck is going on outside the cockpit. You also have the option of playing with the Wii Classic Controller or a Nintendo GameCube controller. (Oh, my beloved Wavebird. Come fly with me!) On second thought... I like the normal control structure better. Which is odd, because usually with this sort of thing I am All About The Wavebird. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/zach/skycrawlersscreenshot.jpg&quot; alt=&quot;SkyCrawlersScreenShot&quot; title=&quot;SkyCrawlersScreenShot&quot;  id=&quot;image_Asset_Resize_596&quot; class=&quot;asset-align-left&quot;/&gt;I&#039;ve enjoyed the gameplay. However, the menu system is clunky. Whenever you select that you want to continue the campaign, you&#039;re presented with an option to go back to the tutorial. This is after having been through the tutorial already. And after having flown missions. Lots of missions. It&#039;s a minor annoyance, but it&#039;s one that irked me, so it&#039;s worth mentioning. &lt;/p&gt;
&lt;p&gt;Also, some plot elements take place in conversation while you&#039;re dogfighting, and it can be a little distracting to try picking up on what everyone&#039;s talking about (Kildren? Wha?) while you&#039;re in the middle of making sure you don&#039;t get your plane perforated. &lt;/p&gt;
&lt;p&gt;Now, some people might play this game, and have their curiosity piqued about the anime film. I&#039;ve seen it, and the film was pretty, but slow, and sort of depressing. But the game is not the movie, despite the fully animated cutscenes. The game is a halfway decent combat flight sim, aside from the clunky and annoying menu structure. I think it also suffers from a lack of true multiplayer. The box indicates that 2 Wiimotes can be used, but it&#039;s basically like the multiplayer in Super Mario Galaxy - You can point your Wiimote at the screen and fire at things as though you were a secondary gunner aboard the fighter plane.&lt;/p&gt;
&lt;p&gt;So, who would enjoy this? WWII sim lovers who don&#039;t mind an impenetrable plot. Anime fans who don&#039;t mind a clunky menu system. And flight sim players in general. If you don&#039;t mind the issues I&#039;ve mentioned above, and the lack of multiplayer, maybe this game could find its way Sky Crawling into your collection.&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_sky_crawlers_innocent_aces_for_the_nintendo_wii#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1267</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Wed, 20 Jan 2010 21:23:41 -0500</pubDate>
 <dc:creator>zach</dc:creator>
 <guid isPermaLink="false">1267 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Daniel X: The Ultimate Power for the Nintendo DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_daniel_x_the_ultimate_power_for_the_nintendo_ds</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/zach/DanielXBox.jpg&quot; alt=&quot;DanielXBox.jpg&quot; title=&quot;DanielXBox.jpg&quot;  id=&quot;image_Asset_Resize_592&quot; class=&quot;asset-align-left&quot;/&gt;Licensed games typically have a well-earned reputation for being pretty bad. Normally, I would have looked at this, seen that it was based on a James Patterson book, and walked away, shaking my head. And to be honest, the budget price wouldn&#039;t have boosted my curiosity either. I&#039;d have put it back on the shelf and walked away... and missed out on the most fun I&#039;ve had on the DS in months. It&#039;s as though someone read my mind while I was asleep, and created a game targeted directly at all my sweet spots.&lt;/p&gt;
&lt;p&gt;All right, it&#039;s a license game so a lot of people will be familiar with the back story, but it&#039;s one based on a book, so let&#039;s go over the plot quickly. Daniel X is an alien. He looks human, but he&#039;s not. His parents were killed when he was a little kid, and he took up their mantle as &quot;Alien Hunters&quot;, protecting the galaxy from all kinds of baddies. Because he&#039;s an alien, he has some super powers, like the ability to shapeshift. And move things with his mind. And create things out of thin air. &lt;/p&gt;
&lt;p&gt;And kick evil alien hindquarter all over the place.&lt;/p&gt;
&lt;p&gt;That&#039;s all explained in a cutscene in the first couple minutes of the game, which then leads into Daniel laying the beatdown on a particular baddie he&#039;s been chasing. Their spaceship crashes into a planet, and Daniel spends the rest of the game exploring, powering up, and eventually triumphing over evil. It&#039;s like a Metroid game without the ability to shoot anything. (Daniel even shapeshifts into a soccer ball to get through tight areas). &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/zach/DanielX2.jpg&quot; alt=&quot;DanielX2.jpg&quot; title=&quot;DanielX2.jpg&quot;  id=&quot;image_Asset_Resize_594&quot; class=&quot;asset-align-left&quot;/&gt;Combat (and there is a lot of it in this game) is tough, but fair. I never found myself frustrated at the GAME when I got beat. I learned from it, used some of the powers that I tend not to use (like, say, the block button?), and went back for more. Baddies can shoot at you, though, and that can get a little frustrating when you can&#039;t return the favor. What you can do instead, though, is grab the bad guys telekinetically, and hold them up for a moment as a shield, then throw them at other bad guys, so it&#039;s a tradeoff I was more than willing to make. &lt;/p&gt;
&lt;p&gt;As you move through the game, your powers grow (yes, it&#039;s the ol&#039; &quot;The Crash Somehow Removed Your Powers&quot; scheme, but I didn&#039;t mind it at all), and you gain new abilities. And if you don&#039;t like the abilities you&#039;ve &quot;purchased&quot; with experience points? Cash &#039;em in and switch things around. You can &quot;Upgrade&quot; Daniel at any save point, and that includes the ability to remove prior combat and powers upgrades and swap them until you have something that fits your own personal play style.&lt;/p&gt;
&lt;p&gt;Now, Daniel&#039;s powers of creation are somewhat limited in the game. They&#039;re used to create terrain pieces that block security laser grids and things like that. To create them, there&#039;s a drawing mini-game that I also enjoyed. (Fill in all the lines without going over the same line space twice - I enjoy that). If you&#039;ve got kids who are frustrated by it, though, they can skip it by changing the settings in the game. &lt;/p&gt;
&lt;p&gt;There&#039;s one thing that had me a little... weirded out, though, and that&#039;s Daniel&#039;s friends. See, being an alien hunter is a tough and lonely existence, and Daniel&#039;s not that old. So he has some... imaginary friends. And of course, being able to create things with his mind, occasionally they become not so imaginary. Something about seeing kids poof in and out of existence makes me wrinkle my brow a little, but that was pretty much the only thing that did. &lt;/p&gt;
&lt;p&gt;Other than that, it&#039;s an enjoyable romp.&lt;/p&gt;
&lt;p&gt;There&#039;s one other feature that&#039;s specific to the DSi - the ability to take pictures of people around you and &quot;scan&quot; them to determine if they&#039;re aliens or not. Apparently, I&#039;m some kind of scaly thing from beyond the stars under all this. Who knew?&lt;/p&gt;
&lt;p&gt;Seriously, though. This is a fun romp, and I&#039;m looking forward to laying the smack on the final baddie. (Which would have happened last night, had my DS not died. Darn battery.) It&#039;s got the &quot;Defeat Wave after Wave of Baddies&quot; element of a Bad Dudes, the exploration and upgrading of a Metroid, and the occasional brain teaser element of a Brain Training. It&#039;s like three great tastes that taste great together. And it&#039;s convinced me to buy the Daniel X book and read it. And that - that wanting to read the book this game is based off of - that may just be the Ultimate Power.&lt;/p&gt;
&lt;p&gt;UPDATE: After beating the final boss, you get the opportunity to replay the game - maintaining all of your experience points and health / damage / defense upgrades you&#039;ve found in a Chrono Trigger-esque &quot;New Game +&quot;. Like I said, it&#039;s like they sat me down in a room and asked me what would constitute a really fun game for me.&lt;/p&gt;
&lt;p&gt;Buy &lt;a href=&quot;http://www.amazon.com/gp/product/dp/B002V14W2I?ie=UTF8&amp;amp;tag=tectalforfam-20&quot; rel=&quot;nofollow&quot;&gt;&quot;Daniel X: The Ultimate Power&quot; from Amazon!&lt;/a&gt;&lt;br /&gt;
Buy &lt;a href=&quot;http://www.amazon.com/gp/product/dp/B002LITT0Q?ie=UTF8&amp;amp;tag=tectalforfam-20&quot; rel=&quot;nofollow&quot;&gt;&quot;The Dangerous Days of Daniel X&quot; (the book) from Amazon!&lt;/a&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_daniel_x_the_ultimate_power_for_the_nintendo_ds#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1266</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Wed, 20 Jan 2010 00:42:20 -0500</pubDate>
 <dc:creator>zach</dc:creator>
 <guid isPermaLink="false">1266 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Guitar Hero: Van Halen</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_guitar_hero_van_halen</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/zach/GHVH.jpg&quot; alt=&quot;GHVH.jpg&quot; title=&quot;GHVH.jpg&quot;  id=&quot;image_Asset_Resize_590&quot; class=&quot;asset-align-right&quot;/&gt;What can I say about Guitar Hero: Van Halen? Hmmmm... Well, we didn&#039;t know we&#039;d gotten a copy until we&#039;d come back from visiting family over the holidays? Ummmm... it&#039;s Guitar Hero?&lt;/p&gt;
&lt;p&gt;Tell you what - go read &lt;a href=&quot;http://www.techtalkforfamilies.com/review/video_games_and_software/review_guitar_hero_5_for_the_nintendo_wii&quot; rel=&quot;nofollow&quot;&gt;my review of Guitar Hero 5&lt;/a&gt;. Now pretend that I said all that stuff about a game that featured a lot of Van Halen songs, and skip the parts about DLC and the DS. Yay! Review done! Because this is basically a Van Halen-heavy track pack. So what do we have to talk about? The songs and their lyrics!&lt;/p&gt;
&lt;p&gt;Okay, there are a few extra things to talk about. The character customization is pretty good. You play as Van Halen on their songs, and as your band for anything done by anyone else. HOWEVER: Van Halen&#039;s members do not change over the course of the game. Rather, you play as the band as it is currently constituted, and as they currently dress. That means David Lee Roth (vocals), Eddie Van Halen (guitar), Wolfgang Van Halen (bass), and Alex Van Halen (drums). Everyone&#039;s pretty much in shirts and jeans until the final venue, when they take everyone back to the eighties with the giant hair and the (joy?) spandex.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/zach/GHVH21.jpg&quot; alt=&quot;GHVH21.jpg&quot; title=&quot;GHVH21.jpg&quot;  id=&quot;image_Asset_Resize_591&quot; class=&quot;asset-align-left&quot;/&gt;Also, there are NO songs on the game from the Sammy Hagar period. So if you&#039;re a fan of, say, &quot;Why Can&#039;t This Be Love&quot;, &quot;Dreams&quot;, or &quot;Runaround&quot;, then sorry, pals. You&#039;re out of luck. On the plus side, however, you get Everybody Wants Some, and Unchained, so it&#039;s not like I was going to break the disc in a fit of rage at the lack of the Red Rocker.&lt;/p&gt;
&lt;p&gt;Below is a list of all the songs in this release, and a rating on their lyrics. Note: the lyrics in the actual game are edited, so you can run the kids through Master Exploder by Tenacious D without adding to their vocabulary. However, if your kids are anything like mine, they&#039;ve recently discovered that you can find these songs on YouTube and other sites. And those aren&#039;t edited. &lt;/p&gt;
&lt;p&gt;So, as with the Great Guitar Hero 5 Lyrics Review, understand that this is highly subjective, that what I find offensive and what you find offensive may be very different, etc. (For instance, I&#039;m open to an argument that puts the lyrics to Judas Priest&#039;s Painkiller at a 1) Songs are rated 1-5, with a 1 meaning I could play it around my mother-in-law, and a 5 meaning I&#039;m wincing as I&#039;m reaching for the fast forward button. But if you have any questions about any of these, look up the lyrics yourself. A search for the band name, song name, and &quot;lyrics&quot; will pull up anything with lyrics.&lt;/p&gt;
&lt;p&gt;Here they are:&lt;br /&gt;
Guitar Hero Van Halen Song List&lt;br /&gt;
Alter Bridge - &quot;Come to Life&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Billy Idol - &quot;White Wedding&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Blink 182 - &quot;First Date&quot; - &lt;b&gt;1&lt;/b&gt;&lt;br /&gt;
Deep Purple - &quot;Space Truckin&#039;&quot; - &lt;b&gt;1&lt;/b&gt;&lt;br /&gt;
Foo Fighters - &quot;Best of You&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Foreigner - &quot;Double Vision&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Fountains of Wayne - &quot;Stacy&#039;s Mom&quot; - &lt;b&gt;3&lt;/b&gt; (Wife says it&#039;s a 2)&lt;br /&gt;
Jimmy Eat World - &quot;Pain&quot; - &lt;b&gt;3&lt;/b&gt; (Drug Use)&lt;br /&gt;
Judas Priest - &quot;Painkiller&quot; - &lt;b&gt;3&lt;/b&gt; (Open to Debate)&lt;br /&gt;
Killswitch Engage - &quot;The End of Heartache&quot; - &lt;b&gt;2 for lyrics, but it SOUNDS like a 4&lt;/b&gt; (screamy)&lt;br /&gt;
Lenny Kravitz - &quot;Rock and Roll is Dead&quot; - &lt;b&gt;4&lt;/b&gt;&lt;br /&gt;
Queen - &quot;I Want It All&quot; - &lt;b&gt;1&lt;/b&gt;&lt;br /&gt;
Queens of the Stone Age - &quot;Sick, Sick, Sick&quot; - &lt;b&gt;5&lt;/b&gt; (Wow!)&lt;br /&gt;
Tenacious D - &quot;Master Exploder&quot; - &lt;b&gt;4&lt;/b&gt; (In game, it&#039;s like a 2)&lt;br /&gt;
The Clash - Safe European Home - &lt;b&gt;4&lt;/b&gt;&lt;br /&gt;
The Offspring - Pretty Fly (for a white guy) - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Third Eye Blind - &quot;Semi Charmed Life&quot; - &lt;b&gt;5&lt;/b&gt; (I had no idea. They must have a radio edit of this.)&lt;br /&gt;
Van Halen - &quot;Ain&#039;t Talkin&#039; Bout Love&quot; - &lt;b&gt;4&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Atomic Punk&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Eruption&quot; - Instrumental&lt;br /&gt;
Van Halen - &quot;Feel Your Love Tonight&quot; - &lt;b&gt;4&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Ice Cream Man&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;I&#039;m the One&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Jamie&#039;s Cryin&#039;&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Runnin&#039; With The Devil&quot; - &lt;b&gt;3&lt;/b&gt; (also open to debate)&lt;br /&gt;
Van Halen - &quot;You Really Got Me&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Beautiful Girls&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Dance the Night Away&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Somebody Get Me a Doctor&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Spanish Fly&quot; - Instrumental&lt;br /&gt;
Van Halen - &quot;And the Cradle Will Rock&quot; - &lt;b&gt;2&lt;/b&gt; (yes, open to debate)&lt;br /&gt;
Van Halen - &quot;Everybody Wants Some&quot; - &lt;b&gt;4&lt;/b&gt; (But I love it)&lt;br /&gt;
Van Halen - &quot;Loss of Control&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Romeo Delight&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Hear About It Later&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Mean Street&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;So This Is Love?&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Unchained&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Cathedral&quot; - Instrumental&lt;br /&gt;
Van Halen - &quot;Hang &#039;Em High&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Intruder/Pretty Woman&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Little Guitars&quot; - &lt;b&gt;2&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Hot for Teacher&quot; - &lt;b&gt;3&lt;/b&gt; (Yeah, open to debate)&lt;br /&gt;
Van Halen - &quot;Jump&quot; - &lt;b&gt;1&lt;/b&gt;&lt;br /&gt;
Van Halen - &quot;Panama&quot; - &lt;b&gt;4&lt;/b&gt;&lt;br /&gt;
Weezer - &quot;Dope Nose&quot; - &lt;b&gt;3&lt;/b&gt;&lt;br /&gt;
Yellowcard - &quot;The Takedown&quot; - &lt;b&gt;2&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;And there you go. Enjoy!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.amazon.com/gp/product/B001UWGEB6?ie=UTF8&amp;amp;tag=tectalforfam-20&quot; rel=&quot;nofollow&quot;&gt;Buy Guitar Hero Van Halen from Amazon!&lt;/a&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_guitar_hero_van_halen#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1265</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Tue, 19 Jan 2010 23:53:30 -0500</pubDate>
 <dc:creator>zach</dc:creator>
 <guid isPermaLink="false">1265 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Final Fantasy Crystal Chronicles: The Crystal Bearers for Wii</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_final_fantasy_crystal_chronicles_the_crystal_bearers_for_wii</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/Logo_white_RGB_EN.jpg&quot; alt=&quot;Logo&quot; title=&quot;Logo&quot;  id=&quot;image_Asset_Resize_588&quot; class=&quot;asset-align-right&quot;/&gt;Which
is more important in a game, play mechanics or graphic quality? The
Final Fantasy series has excelled since Final Fantasy VII in graphics
that push each successive console&#039;s capabilities, especially in its
cutscenes, but Final Fantasy Crystal Chronicles: Crystal Bearers breaks
through the weakness of its predecessors by merging the beauty of its
cutscenes with the game engine, creating a completely seamless game
play experience.&lt;br&gt;
&lt;br&gt;
The game begins with a typical Final Fantasy cutscene, with slightly
effeminate men, flying ships, and giant attacking birds. Without
warning, a Wiimote appears on the screen, instructing the player to
shoot at the giant birds. That follows with more cutscene, after which
the title screen finally appears. Yes, all that excitement and gaming
occurs before the opening menu.&lt;br&gt;
&lt;br&gt;
The entire games flows like this, moving seamlessly from cutscene to
action, alerting players of the time to react and how to do so, but &lt;i&gt;at
no time in this game did I ever see a load screen or have to wait for
the next phase to load&lt;/i&gt;. Seriously. Playing this game is like
controlling an actor in a strange and beautiful movie that combines
fantasy and steampunk elements. When moving through various areas, the
local populace continues on with their lives, playing arguing with each
other, and not just standing around like in many RPG&#039;s, using a
communication system similar to that of The Sims, expressing themselves
via floating symbols. Like an actor, players have little control over
the plot or direction of the story and basically just follow orders,
but each combat and travel sequence allows players to unlock secrets,
discover plot twists, and participate in unique combat using
telekinesis as the primary weapon and using the Wiimote as it was
intended.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/Runaway.jpg&quot; alt=&quot;Screenshot&quot; title=&quot;Screenshot&quot;  id=&quot;image_Asset_Resize_589&quot; class=&quot;asset-align-left&quot;/&gt;Certain recurring Final Fantasy elements return in Crystal Bearers,
like the chocobos (giant chicken steeds) and mogs (think &quot;Hello Kitty&quot;
with power and attitude), but at the same time, this title presents a
completely unique chapter in the Final Fantasy series, offering a vast
variety of locales, enemies, and NPC&#039;s.&lt;br&gt;
&lt;br&gt;
The game includes an auto-save feature, so players won&#039;t have to go
back far in case of a failed mission. That said, this game, while it
increases in difficulty over time, isn&#039;t all that difficult.&lt;br&gt;
&lt;br&gt;
The game also includes a limited multiplayer option, allowing a second
player to use a separate telekinesis control simultaneously with the
first player. While this will help the first player, the second cannot
control a second character, so it&#039;s a very limited role, although a
great option for a slightly younger child who wants to &quot;help&quot; a parent
or older sibling. The game is beautiful enouigh that the second player
may not mind just watching much of the time.&lt;br&gt;
&lt;br&gt;
Parents will note that players must steal as part of the game, so this
may be a good chance to talk to your kids about such issues. Clothing
on some characters can be somewhat immodest for some parents&#039; taste,
but not bad for a fantasy video game.&lt;br&gt;
&lt;br&gt;
Some players just don&#039;t like long cutscenes. If you don&#039;t, you&#039;ll hate
this game. But if you appreciate digital art and a good story in your
game and want something different from the standard RPG, you&#039;ll really
enjoy this one, one of my favorite RPG&#039;s ever. I recommend it, based on
difficulty and content, for ages 11 to adult.</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_final_fantasy_crystal_chronicles_the_crystal_bearers_for_wii#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1264</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <pubDate>Fri, 08 Jan 2010 21:48:19 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1264 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Guinness World Records 2010 Gamer&#039;s Edition</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_guinness_world_records_2010_gamers_edition</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/guinness2010.jpg&quot; alt=&quot;Cover Art&quot; title=&quot;Cover Art&quot;  id=&quot;image_Asset_Resize_586&quot; class=&quot;asset-align-right&quot;/&gt;The video game industry has become huge, a multi-billion dollar
industry, far from the early days of Pong and Pac-Man. As it has
blossomed, it has developed its own trends and set its own records. To
commemorate the industry&#039;s various accomplishments, the Guinness Book
of World Records has published a specific volume just for video games,
the &lt;i&gt;Guinness World Records 2010 Gamer&#039;s Edition&lt;/i&gt;.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/guinness2010_page.jpg&quot; alt=&quot;Page&quot; title=&quot;Page&quot;  id=&quot;image_Asset_Resize_587&quot; class=&quot;asset-align-left&quot;/&gt;Laid out in the style of most video game magazines, this full-color
folio-size book features facts and records from the early days of
gaming to the present. Its 216 pages offer a fun read for fans of video
games and trivia. The illustrations help keep the attention of those
used to short game levels. Some game facts include:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Longest delay between video game installments: 21 years, Bionic
Commando&lt;/li&gt;
&lt;li&gt;First tennis videogame: Tennis for Two, 1958&lt;/li&gt;
&lt;li&gt;Best selling game on any platform: Sonic the Hedgehog 2&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
Parents will note that this book covers &lt;i&gt;all&lt;/i&gt; video games,
including M-Rated ones. Some of the illustrations depict violent scenes
or characters with less-than-modest costumes, but as still images,
there&#039;s nothing extremely controversial that will get this book on
banned book lists. Still, you might want to leaf through it a bit
before buying.&lt;br&gt;
&lt;br&gt;
If you want your child to read or are a fan of gaming yourself, this
volume offers an interesting collection of facts. If it sounds
interesting to you, you&#039;ll likely enjoy it and consider it worth your
$15, if you can put the controller down long enough to read it!</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_guinness_world_records_2010_gamers_edition#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1263</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/mac_os_x">Mac OS X</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/microsoft_windows">Microsoft Windows</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/microsoft_xbox_360">Microsoft Xbox 360</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/safety">Nintendo GBA</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/sony_ps2">Sony PS2</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/sony_ps3">Sony PS3</category>
 <category domain="http://www.techtalkforfamilies.com/video_games_and_software/sony_psp">Sony PSP</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/legacy_consoles">Legacy Consoles</category>
 <pubDate>Wed, 06 Jan 2010 07:45:59 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1263 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: MX vs. ATV Reflex for DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_mx_vs_atv_reflex_for_ds</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/mxatv_reflex_ds.jpg&quot; alt=&quot;Box Art&quot; title=&quot;Box Art&quot;  id=&quot;image_Asset_Resize_585&quot; class=&quot;asset-align-right&quot;/&gt;The MX vs. ATV series has been the series by which all other motocross
games are judged, but each new rendition doesn&#039;t always step up from
the previous rendition, so how does this version measure up?&lt;br&gt;
&lt;br&gt;
Reflex&#039;s new addition to the series features its &quot;Rider Reflex&quot;
capability, which allows players to control the position of the rider
on the bike, allowing for a more immersive experience. That, and the DS
version includes trucks, both sport and monster. But we&#039;ll get to those
momentarily.&lt;br&gt;
&lt;br&gt;
The game follows much like its &lt;a
href=&quot;http://www.techtalkforfamilies.com/review/microsoft_xbox_360/review_mx_vs_atv_untamed_ds_and_ps2&quot;&gt;predecessor
(read for full description)&lt;/a&gt;. The menu system is slightly different,
but
in the end, it&#039;s a collection of Supercross (arena racing), Nationals
(outdoor tracks), and Freestyle (stunt tracks). The controls were
already superb,
and the new engine only makes them better. The new level of strategy
may frustrate younger players, but it&#039;s no more complicated to
understand than Mario Kart, yet at the same time, it offers complexity
to those wishing to squeeze a few extra points out of the game.&lt;br&gt;
&lt;br&gt;
Reflex&#039;s Freestyle mode leaves Untamed&#039;s mode in the dust, offering
true stunt arenas and non-linear directions, allowing players to go any
direction they want, as long as they stay in the arena. This mode is
probably the most difficult, which may be prohibitive to younger
players but a great challenge to older ones.&lt;br&gt;
&lt;br&gt;
Reflex also includes Trucks, both sport and monster. The two handle
nearly identically, and they&#039;re much simpler to control than
motorcycles or ATV&#039;s, since the Rider Reflex and stunt controls are
disabled. While on the one hand, truck controls are easier, these
trucks that should be able to drive over other vehicles somehow can&#039;t
handle the slightest bump or even a little grass on the tires. Anytime
a truck bumps a cliff side or gets a couple tires off the track onto
the grass, the game treats it as a crash and backs the vehicle up to
start again. Even when trucks start rubbing against each other, before
any even comes to a halt, the game, like a boxing referee, pulls them
apart and sends them back to their corners, which makes any kind of
aggressive driving nearly impossible and extremely frustrating. As easy
as the controls are, this draconian judging strips the fun out of truck
racing.&lt;br&gt;
&lt;br&gt;
As players play through the game, they unlock more and larger vehicles,
including new costumes and vehicle colors (no form differences, just
paint jobs). By playing Rival Races, players can unlock some
names/costumes of famous drivers like Mike Alessi, Justin Brayton, Ryan
Villopoto, and more, which may appeal to hardcore motocross fans.
Overall, I found the selection limited and disappointing, but this is a
minor aspect of the game, and more details wouldn&#039;t likely be
noticeable during gameplay, anyway.&lt;br&gt;
&lt;br&gt;
The game&#039;s sound offers decent effects, but the hardcore music may
offend some parents/players, including some irreverent lyrics. The few
included songs also get quickly repetitive. Thankfully, players can
turn the music down or off, which most players will do after an hour or
less of play.&lt;br&gt;
&lt;br&gt;
Unlike its predecessor, Reflex for DS offers both single card and
multi-card multiplayer, the latter offering more options, which is
great for families who want to race together but not buy multiple
copies of the same game, especially since the game offers 3 profile
saves.&lt;br&gt;
&lt;br&gt;
Overall, Reflex offers a nice step up from Untamed. It&#039;s still the best
motocross game we&#039;ve played, and this game gives a perfect example of
the difficulty of improving excellence. Its polish outshines its flaws,
so, though not perfect, it&#039;s a great game and is worth buying for about
age 6 to adult.</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_mx_vs_atv_reflex_for_ds#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1262</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Sat, 02 Jan 2010 23:52:59 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1262 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Crayola Crayon Maker</title>
 <link>http://www.techtalkforfamilies.com/review/toys/review_crayola_crayon_maker</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/CrayolaCrayonMaker.jpg&quot; alt=&quot;Crayola Crayon Maker&quot; title=&quot;Crayola Crayon Maker&quot;  id=&quot;image_Asset_Resize_584&quot; class=&quot;asset-align-right&quot;/&gt;Broken crayons are ubiquitous in most households with children or
grandchildren. Why throw them out when you can reuse them? That&#039;s the
idea behind the Crayola Crayon Maker. Combine broken crayons into a
tray, heat with a light bulb (Easy Bake Oven-style), and pour the
melted wax into a mold. That&#039;s pretty much all there is to it.&lt;br&gt;
&lt;br&gt;
The entire process takes about 30 minutes from beginning to end. Place
crayons, lock shut for 20-24 minutes, watching the crayons melt and
swirl together. After 10-12 minutes, the dial will point to a pouring
symbol, which means it&#039;s time to pour the melted crayons into the
molds. The pouring tray stays propped up to drip remaining wax. The lid
unlocks after sufficient cooling so nobody gets burned, another 10
minutes. Crayons must sit in the mold for another 10 minutes to harden,
but during that time, the melt tray can be cleaned. &lt;i&gt;Quick&lt;/i&gt;
application of a paper towel can get most of the residue out, scraping
the rest with a plastic knife, followed by hot soapy water. A
dishwasher can take care of the rest before storage. We found that a
few remnants of wax left in the corners had no noticeable effect on
future crayons, so if you&#039;re making a series of crayons, you won&#039;t need
to wait for the dishwasher each time.&lt;br&gt;
&lt;br&gt;
The resulting crayons are only half-size, but the maker includes two
crayon holders to put crayons back-to-back. The tray allows for two
color combinations to be made at once, each pouring into two molds,
making a total of four half-crayons at a time.&lt;br&gt;
&lt;br&gt;
The maker does require a 60-watt clear candelabra bulb (small base),
not included, but it includes 8 crayons in case you have no broken
crayons around.&lt;br&gt;
&lt;br&gt;
While it includes nice safety features, this is definitely an &quot;adult
supervision&quot; toy. Parents will need to help pour the wax and make sure
the molds don&#039;t spill when removing from the maker to cool.&lt;br&gt;
&lt;br&gt;
The maker recommends only using Crayola crayons to insure uniform
melting, although most crayons should work, as long as users don&#039;t
combine different brands. The melt timer can also be extended if
crayons haven&#039;t fully melted in time, which may solve this issue. That
said, we&#039;ve always recommended Crayola crayons for their superior color
over most other brands.&lt;br&gt;
&lt;br&gt;
The timer lacks a bell to alert users to pouring time and the lid
unlocking, which requires someone watching the timer or guessing (since
the dial has no numbers) how long until it&#039;s done, and since the wax on
the tray hardens quickly, parents will want to start cleaning it as
quickly as possible. Hopefully, Crayola will add a bell or two to the
next version, but while annoying, this lack is not a deal breaker.&lt;br&gt;
&lt;br&gt;
My 8 and 11-year-old had a great time with this and look forward to
making more specialized crayons. They&#039;re learning not only artistic
creativity, but also color mixing. They&#039;ve even started on a recipe
book to keep track of their various color combinations.&lt;br&gt;
&lt;br&gt;
Besides reducing waste, the Crayola Crayon Maker offers hours of
creative expression, which creates more crayons for even more creative
expression. If you have time to spend helping your kids with this, it&#039;s
worth a buy.</description>
 <comments>http://www.techtalkforfamilies.com/review/toys/review_crayola_crayon_maker#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1261</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/toys">Toys</category>
 <pubDate>Sat, 02 Jan 2010 23:06:25 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1261 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Playmobil Pirates for DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_playmobil_pirates_for_ds</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/pp_cover.jpg&quot;  title=&quot;Priates! Drinking! Fighting! Gambling! Swearing! Kids&amp;#039; game?&quot; alt=&quot;Priates! Drinking! Fighting! Gambling! Swearing! Kids&amp;#039; game?&quot; height=&quot;280&quot; width=&quot;280&quot; class=&quot;asset-align-left&quot;/&gt;
&lt;p&gt;&lt;em&gt;Playmobil Pirates&lt;/em&gt; is a product that doesn’t seem to have a clear idea of what it wants to be.  It’s based on the popular “imaginative play” figures that are aimed at younger children.  The gameplay comes off as a simplified, linear version of &lt;em&gt;Sid Meier’s Pirates&lt;/em&gt;.  The content (which earned it an E10+ rating) veers into the adolescent periodically.  I’m honestly not sure the designers had a clue about their intended audience.&lt;/p&gt;
&lt;p&gt;The gameplay itself is decent, if occasionally frustrating.  It opens with a cut scene of a mermaid princess being captured by the villainous soldiers.  She hurls a scrap of map out the windows of a ship and that launches the player’s quest.  Ultimately, players must complete 70 missions to gather all nine pieces of the map and rescue the mermaid.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/pp001.jpg&quot;  title=&quot;Care to make a trade?  Some rum perhaps?&quot; alt=&quot;Care to make a trade?  Some rum perhaps?&quot; height=&quot;350&quot; width=&quot;350&quot; class=&quot;asset-align-right&quot;/&gt;
&lt;p&gt;Much of the game involves fetch quests of the type “go to point X to collect item Y and bring it to location Z.”  All of the locations are islands, so the player will need to secure a ship.  A convenient shipwright keeps a shop on some of the islands.  Players can get gold in run-and-jump levels and then trade the gold for a ship.  Better ships (of course) cost more gold, but even a simple raft is enough to get from one island to another.  As players explore the map, they’ll find opportunities for trade which vastly increases their earning potential.  As players progress through the missions, they’ll be asked to rescue shipwrecked pirates in a life-preserver-flinging mini-game, dive for sunken treasure in a jellyfish-dodging mini-game, battle soldier’s ships in a sea combat mini-game and vanquish sea serpents in a different sea combat mini-game.  Most of these present little challenge, but occasionally the level of difficulty is ratcheted up to a level that would certainly frustrate most of the players who would be attracted to the game.&lt;/p&gt;
&lt;p&gt;Most missions will involve a run-and-jump level on one (or more) of the islands.  These involve sword-fighting with the soldiers while dodging crabs, scorpions, and coconut-throwing monkeys.  The difficulty level increases as the game progresses and the final level is sure to frustrate pretty much all gamers with it’s blind jumps and complex timing.&lt;/p&gt;
&lt;p&gt;Occasionally, the mission involves playing a betting game with Bony Bill the Cardsharp.  These range from dice and card games to reasonably entertaining versions of air hockey and &lt;em&gt;Battleship&lt;/em&gt;.  Gambling is non-optional and these mini-quests must be completed before players are allowed to continue with the game.&lt;/p&gt;
&lt;p&gt;More troubling is the content of some of the fetch quests.  In one, the player has to secure a “Mango Milkshake” for a clearly inebriated pirate who is desperate for another drink.  In another, the head pirate jokes that he enticed his crew aboard with the promise of beer.&lt;/p&gt;
&lt;p&gt;Really?&lt;/p&gt;
&lt;p&gt;Did somebody think that alcohol jokes were a good idea in a game based on a line of children’s toys?&lt;/p&gt;
&lt;p&gt;Worse yet, there are a number of instances of language that parents are likely to find troubling.&lt;/p&gt;
&lt;p&gt;A frustrated pirate demands that the player, “ask him where the d*mned wood is” (asterisk mine.)  Another laments “If my wife finds out about this she&#039;ll give me h*ll!” (asterisk mine.)  Yet another complains that a parrot “sh.. in my eye!” (dots included in game text.)&lt;/p&gt;
&lt;p&gt;Really.&lt;/p&gt;
&lt;p&gt;While it’s easy to see why the game was given an E10+ rating, it’s tough to understand why the designers thought it was necessary to include this kind of language.&lt;/p&gt;
&lt;p&gt;For most players, the game will provide a very few hours of mild entertainment.  Once the main game is completed, the only replay value comes from the single-card multi-player option which permits you to challenge another DS owner to the &lt;em&gt;Battleship&lt;/em&gt; game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Playmobil Pirates&lt;/em&gt; for DS should have been an entertaining product for the younger players.  Instead, it’s a disappointing product that can’t seem to figure out what niche it wants to occupy.&lt;/p&gt;
&lt;p&gt;</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_playmobil_pirates_for_ds#comments</comments>
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 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Sat, 02 Jan 2010 12:42:52 -0500</pubDate>
 <dc:creator>KevinLeeC</dc:creator>
 <guid isPermaLink="false">1260 at http://www.techtalkforfamilies.com</guid>
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<item>
 <title>Review: Dragon Ball Revenge of King Piccolo</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_dragon_ball_revenge_of_king_piccolo</link>
 <description>&lt;p&gt;I never knew of Dragon Ball the anime series but was intrigued by the game Dragon Ball Revenge of the King Piccolo by Bandai Namco Games.  My sons are fans of a lot of the anime series and games and this title seemed to have a different approach over the standard Pokemon, Bakugan and Chaotic types.  This one seemed to be more of an adventure type game rather than just dueling.&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/PD Love/DragonBall.jpg&quot; alt=&quot;DragonBall.jpg&quot; title=&quot;DragonBall.jpg&quot;  id=&quot;image_Asset_Resize_580&quot; class=&quot;asset-align-right&quot;/&gt;&lt;/p&gt;
&lt;p&gt;To this point, we were not disappointed.  Dragon Ball allows for a story mode where players take on the task of finding items, progressing through various challenges and fighting off adversaries.  The tasks are challenging and require both timing, skill and problem solving.  Use of the Wii Remote is fairly well done and required the numchuck unless using the old style adapter.&lt;/p&gt;
&lt;p&gt;Story mode was fun but the interaction with other characters, the telling of the story and the setup seemed a bit long winded.  For those who become a bit impatient, this setup may be a bit tough to sit through.  It does lend to the story and the overall game play but seemingly it could be condensed a bit or at least offer options to shorten it without losing the important elements of the story.&lt;/p&gt;
&lt;p&gt;There is also a head to head tournament mode that allows two players to square off against each other in battle.  This area requires timing and use of special attacks based on the character you command.  I found this area to be more fun than the story mode because we were able to play two player and aside from a little trash talking, enjoy a competitive round of battle.&lt;/p&gt;
&lt;p&gt;Having not been one to watch the original series, I can&#039;t speak to accuracy with the story line or about special features involved in the game that series fans would notice.  It does seem to me that some form of two player story mode should be available but it appears that is not an option.  Game play overall is fun and I find it more enjoyable than some of the other anime titles, especially the tournament battle.  The cast of characters are enjoyable and distinctive, which adds to the fun, even for a novice such as myself.&lt;/p&gt;
</description>
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 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <pubDate>Thu, 31 Dec 2009 23:21:39 -0500</pubDate>
 <dc:creator>PD Love</dc:creator>
 <guid isPermaLink="false">1259 at http://www.techtalkforfamilies.com</guid>
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<item>
 <title>Review: My Virtual Tutor Reading K-1st</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_ds/review_my_virtual_tutor_reading_k_1st</link>
 <description>&lt;p&gt;Making learning fun is a magical combination.  Mentor Interactive pulls it off with My Virtual Tutor Reading for the DS, in a big way.  The demo we received was for K to 1st Grade but my 3rd grader had a lot of fun with the game.  The game was fun, informative, challenging at times and will hopefully add to his reading comprehension, even at his level of reading.&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/PD Love/MyVirtualTutor.jpg&quot; alt=&quot;MyVirtualTutor.jpg&quot; title=&quot;MyVirtualTutor.jpg&quot;  id=&quot;image_Asset_Resize_579&quot; class=&quot;asset-align-right&quot;/&gt;&lt;/p&gt;
&lt;p&gt;The game is broken into the 4 areas: Books, Phonics, Quiz and Options.  Through each area and level you are guided by a tutor, represented by a woman in glasses whose voice is kind and easy.  Gentle music plays in the background creating a soothing environment in which to learn.&lt;/p&gt;
&lt;p&gt;The Books section allows you to select from 7 different stories.  Each story allows the player to listen to the story read to them, where the kind tutor reads the story audibly and the words light up on the screen for the reader to follow.  Also, the player can explore the story which has the listener respond to questions about the story in an interactive manner throughout the story.  Next the player can participate in the &quot;I Can Read&quot; section.  In this section the reader responds to the tutor by reciting a sentence or phrase after it is read to them.  Their audio response is then analyzed.  Finally, there is a paint section that allows the listener to make a picture and color it while the story is read to them.&lt;/p&gt;
&lt;p&gt;In the Phonics section, the player can participate in the Starts, Rhymes, Contains and Sound Out sections.  These activities are broken into Tutor and Challenge activities that make learning fun and game like.  For example, the Start section may ask the player to select words that Start with the &quot;ch&quot; sound as various words fly by.  For Contains, it may ask the player to select words that contain a particular letter or sound.  The activities are scored like a game and fun to play.&lt;/p&gt;
&lt;p&gt;In the Quiz section, the game aspect comes alive. Players can select prizes to play for and to earn the prize, them must complete several activities to &quot;uncover&quot; the prize.  These activities span all the learning areas and other activities and include creating words from a jumble of letters as well as some cognitive questions.  This area feels much like a game where a player can get lost in learning.&lt;/p&gt;
&lt;p&gt;The last section is Options and besides the typical sound and other audio level adjustments, it includes the Parent Mode section.  This section allows parents to review progress and stats for the book and phonics sections.  This is a great feature to allow parents to identify any areas that they can work on with their student.&lt;/p&gt;
&lt;p&gt;One of the amazing things about this game is the overall positive feel of play.  Players are encouraged throughout the activities and encouraged based on what they are doing which creates a great learning experience.  This aspect alone would make the game well worth it for your young student, but the truth is that they will have fun, they will learn and that is a combination that makes for a great success.  My Virtual Tutor can tutor my sons anytime.&lt;/p&gt;
</description>
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 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <pubDate>Thu, 31 Dec 2009 22:44:14 -0500</pubDate>
 <dc:creator>PD Love</dc:creator>
 <guid isPermaLink="false">1258 at http://www.techtalkforfamilies.com</guid>
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<item>
 <title>Review: Yu-Gi-Oh! 5D’s Tag Force 4 for the Sony PSP</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/sony_psp/review_yu_gi_oh_5d_s_tag_force_4_for_the_sony_psp</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/yugioh 1.jpg&quot;  title=&quot;yugioh 1&quot; alt=&quot;yugioh 1&quot; height=&quot;432&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;In the world of Tech Talk for Families’ Reviews, I’m the only one with a Sony PSP.  So when a video game for that particular console comes down the line, I’m the one who gets to put it through its paces and serve up a review.  Such was the case when fellow TTfF Reviewer PD Love emailed me to ask if I wouldn’t mind that he’s sending me a copy of Yu-Gi-Oh! 5D’s Tag Force 4 for the Sony PSP from Konami.  Yu-Gi-Oh!?!?!?! Isn’t that that anime television show that I’ve never really seen based on a card game that I’ve never played?  Sure I can do a review, no sweat.  I mean, how hard can it be?  It’s based on a kid’s card game after all, right??? [sarcasm] Rrrriiighhhhht[/sarcasm]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Monster Mash&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;So I booted Tag Force 4 up on my PSP and gave it a go, and promptly got my butt whipped by the virtual equivalent of a 5-year-old. Ouch!  In my defense, I didn’t have a clue as to what I was doing.  I was involved in some sort of Duel, pushing buttons, and serving-up my monsters on silver platters, which were swiftly dispatched and devoured by said smiling virtual 5-year-old.&lt;/p&gt;
&lt;p&gt;Two minutes later, I was on Yu-Gi-Oh!’s Wikipedia Page trying to understand the card game just enough to make a decent showing. And to quote a line from the movie Beetlejuice, the thing “read like stereo instructions.” Next, I emailed Digital Dale for advice and he basically suggested that I seek out a 5-year-old Yu-Gi-Oh! tutor.  Unfortunately, neither my 5-year-old Caleb, nor my 8-year-old Nikolai had a clue as to how to play the game either.  To quote Nikolai, “I wouldn’t even know where to start.”&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/yugioh 2.jpg&quot;  title=&quot;yugioh 2&quot; alt=&quot;yugioh 2&quot; height=&quot;141&quot; width=&quot;250&quot; class=&quot;asset-align-right&quot;/&gt;So I gave the game another try, figuring that if the creators of Yu-Gi-Oh! really wanted me to become engaged in their game, eventually purchasing the cards for myself and someday participating in Duels, then it would be in their best interest to include some sort of tutorial within the game.  Well, first I found the Help Screen. I completely read through that, and though it was confusing because I really didn’t have a reference for the nuisances of the game, I was able to at least get the gist.  In fact, after reading the help section, I won my first Duel, to both Nikolai (who was looking over my shoulder) and my surprise. &lt;/p&gt;
&lt;p&gt;After that, I looked through the owner’s manual and found a reference to a Beginner’s Guide, which lead me to the Yu-Gi-Oh! Game Tutorial, complete with video and textual walk-through. Finally.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;I Put A Spell On You&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;As for the video game itself, Tag Force 4 is made up of a Story Mode, where you move around New Domino City meeting characters, participating in Duels, and partnering up with other characters in order to participate in Tag-Team Duels.  In the Free Duel mode, the player participates in immediate, random Duels.  The player also has the option to edit their deck in the Deck Menu, check out the characters in the Database, or connect Ad Hoc to Duel and Trade with friends.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/yugioh 3.jpg&quot;  title=&quot;yugioh 3&quot; alt=&quot;yugioh 3&quot; height=&quot;141&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;&lt;b&gt;It’s A Trap&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The video game’s visuals aren’t all that fancy, which kinda surprised me.  In the bits and pieces I have caught of the Yu-Gi-Oh! television series, I recalled larger-than-life animation effects whenever a monster is summoned during a Duel.  Well, there’s none of that here.  Unfortunately, what is here is the over-the-top emoting of your Dueling partners and opponents. I can honestly say without a doubt that I have never seen a playing card turned over with such &lt;i&gt;flair&lt;/i&gt; before.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Overall Impressions&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Now there are those who are very familiar with Yu-Gi-Oh! who might look at Tag Force 4 and think, “Yeah, what-ever!” But as a person who was very unfamiliar with the card game, I was impressed by this introduction to the game.  Don’t flame me for this comment, but turn-down the extravagance of the Monsters, the Spells, and the Traps and Yu-Gi-Oh! becomes a strategic/luck-of-the-draw game somewhat akin to Risk or Hearts.  In fact, I’d recommend the Tutorial and Play-By-Yourself aspects of this game to anyone who’s interested in learning how to play Yu-Gi-Oh!  So with that in mind, I’m giving Yu-Gi-Oh! 5D’s Tag Force 4 for the Sony PSP 6 out of 8 Dancing Elephants because, even though the game isn’t exactly my cup of tea, it was nice to play a battle-style video game without having to push buttons to use weapons in order to maim, kill or destroy.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Parting Thoughts&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;In the Tag Force 4’s Beginner’s Guide, it is recommended that the player Duel against weaker opponents, i.e. the Children Characters in order to learn strategies and build confidence… Remarkable how quickly that confidence is vanquished when one loses to a supposedly weaker opponent like a doe-eyed child.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this game for review purposes.&lt;/i&gt;&lt;/p&gt;
</description>
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 <category domain="http://www.techtalkforfamilies.com/video_games_and_software/sony_psp">Sony PSP</category>
 <pubDate>Thu, 24 Dec 2009 17:04:58 -0500</pubDate>
 <dc:creator>rmgreg</dc:creator>
 <guid isPermaLink="false">1257 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Naruto Shippuden: Legends: Akatsuki Rising for the Sony PSP</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/sony_psp/review_naruto_shippuden_legends_akatsuki_rising_for_the_sony_psp</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/Naruto 1.jpg&quot;  title=&quot;naruto 1&quot; alt=&quot;naruto 1&quot; height=&quot;432&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;In the past, I’ve been rather critical of video games based on movies or books because, for the most part, the game is just a rehashing of the original’s storyline.  The only difference is this time you, as the player, get to step into the shoes of the main character, saying their lines and going through their motions in a story plot that you are most likely already familiar with. So with that in mind, how can I be overly critical of a video game based on a manga franchise that I’ve never heard of before? Such is the case of Naruto Shippuden: Legends: Akatsuki Rising for the Sony PSP from Bandai Namco Games. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Katana&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Okay, before I begin, I should admit that I did check out Wikipedia to get a little background on Naruto.  Basically it’s a manga series that tells the story of Naruto Uzumaki growing up in the ninja village Konohagakure and his life goal of becoming the Hokage, or ninja leader for the village. Along the way he befriends two comrades, Sasuke Uchiha and Sakura Haruno; together they form ninja team called Team 7 under the leadership of an experienced sensei named Kakashi Hatake.  The role of Team 7 is to go on missions for the villagers, such as traveling to collect items or acting as bodyguards. &lt;/p&gt;
&lt;p&gt;In Akatsuki Rising, Naruto has just returned to Konohagakure after traveling abroad with Jiraiya.  Once back Naruto begin a series of adventures culminating in an effort to rescue Sand Village Kazekage Gaara from the baddies, the Akatsuki.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Shuriken&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;When I first opened the case for Akatsuki Rising and pulled out the instruction manual, I was a little taken aback by the 39 pages of instructions needed to play the game.  This is quite a departure from a lot of the video games I’ve reviewed in the past where the instructions are rather lacking.  Anyway, with the 39 pages, I had a dreaded feeling that it was going to be a hopeless cause to try to play this game. I soon was surprised to learn that as far as fighting style video games go, this one is rather simple--almost too simple to play.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/naruto 2.jpg&quot;  title=&quot;naruto 2&quot; alt=&quot;naruto 2&quot; height=&quot;142&quot; width=&quot;250&quot; class=&quot;asset-align-right&quot;/&gt;Basically, one uses the analog stick to move the character, the Square button to attack, X button to jump, Circle button to dodge, Triangle button to use a Ninja Tool, the L button to target a foe, and the R button to use the Ninjutsu moves. To rapidly attack an opponent, simply press the Square button… Wait for it… Rapidly. What could be easier? None of this hit the Square-Triangle-Square-Square-Circle-Circle buttons in order to execute a Double Salchow with an over-the-head Death-Strike.  However, it soon becomes apparent that just rapidly striking the Square button does not a good video game make.&lt;/p&gt;
&lt;p&gt;The game contains 4 playing modes including Scenario Mode, which is your basic story mode.  Playing this mode is required to unlock aspects of the other modes. The other modes are Mission Mode, which allows the player to accept missions of various difficulty, Survival Mode, which allows the player to go into an arena-type battle as either a Leaf or Sand ninja,and finally, Battle Mode, which is your basic one-on-one battle. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Kusarigama&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Because this game is based on a manga series, the story plot is a big part of the game.  This means that once again, the characters play their part as characters in order to tell the story.  I only wish that Akatsuki Rising took a cue from other video games and used computer generated video clips to tell the story rather than having one character speak, and then waiting for the player to press the X button so that the next character can say their brief line, and then waiting for the X button to get pressed again before continuing.  I really don’t get the point of having to wait for the X button to get pressed just so we’ve acknowledged that something has been said and we heard or read it.  Not to mention that after a while, it gets rather tiresome.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/naruto 3.jpg&quot;  title=&quot;naruto 3&quot; alt=&quot;naruto 3&quot; height=&quot;142&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;&lt;b&gt;Overall Impression&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;As far a fighting-style video games go, in hand-to-hand combat for the most part, [please rewrite that part. Awkward] Naruto Shippuden: Legends: Akatsuki Rising for the Sony PSP is one of the easiest to get a grasp of. I think I could have gotten a little more into the game if I were just a touch more familiar with the overall story, however the fault there lies with me and not the game.  So with that in mind, I’m giving Akatsuki Rising 6 out of 8 Dancing Elephants, because for the first time ever in a fighting video game, I didn’t feel like an absolute virtual ninja klutz.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Parting Thoughts&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;After seeing the character Naruto Uzumaki I’ve gotta ask, “Really, how many ninjas would be caught dead sporting spiky blond hair and wearing an bright orange jump suit… Oh yeah, all of them.”&lt;/p&gt;
&lt;p&gt;&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this game for review purposes.&lt;/i&gt;&lt;/p&gt;
</description>
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 <category domain="http://www.techtalkforfamilies.com/video_games_and_software/sony_psp">Sony PSP</category>
 <pubDate>Tue, 22 Dec 2009 01:08:08 -0500</pubDate>
 <dc:creator>rmgreg</dc:creator>
 <guid isPermaLink="false">1256 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Drawn to Life: The Next Chapter for the Nintendo Wii</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_drawn_to_life_the_next_chapter_for_the_nintendo_wii</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/drawn wii 1.jpg&quot;  title=&quot;drawn wii 1&quot; alt=&quot;drawn wii 1&quot; height=&quot;359&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;I recently reviewed THQ’s Drawn to Life: The Next Chapter video game for the Nintendo DS and I was left less than unimpressed.  So in this review, my son Nikolai (age 8) got his hands on Drawn to Life: The Next Chapter for the Nintendo Wii.  Based on the fact that he still cracked a smile after playing the game for the better part of a day, I’ll assume that he made out a lot better in his review than did I.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pencil Sketches&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Now the first thing to note is that Drawn to Life: The Next Chapter for the Nintendo Wii is nothing like Nintendo DS version.  First and foremost, there is a lot less character jabbering.  See my review on the DS version for my issues with character jabbering in that game.  Another thing to note is that the overall story is different. Sure, both games take place in Raposa, where Mari is the Mayor of the village, Jowee is a supporting character, and Wilfre is the main baddy.  It’s also similar in that the player takes on the role of the Creator, who helps the people of Roposa by creating a Hero to defend them. However, from this point on, the games begin to differ.  In this version, items are being stolen from the village… Magical items… Magical items that can bring about the destruction of the Creator.  While in the DS version, it was the colors that make up the Raposan world that were being stolen.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Ink and Paper&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/drawn wii 2.jpg&quot;  title=&quot;drawn wii 2&quot; alt=&quot;drawn wii 2&quot; height=&quot;188&quot; width=&quot;250&quot; class=&quot;asset-align-right&quot;/&gt;Drawn to Life for the Wii plays like a two dimensional Mario-type game where the character attempts to navigate obstacles and pitfalls while collecting bonus items and completing challenges. Only in this game, we discover that the Creator’s Pen can be somewhat mightier than the sword.  During the game, the Hero will encounter Drawing Tools, where the Creator will be able to draw items that the Hero needs to complete a certain task in the game.  In addition, there are required Action Drawings, marked by dashed lines in the game where the Creator may be required to draw a platform for the Hero to stand on, or a ball for the Hero to roll, or a block for the Hero to climb. Like I mentioned in my DS review for the game, think of it as something akin to Harold and the Purple Crayon.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;White-Out&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;As I mentioned before, I had a real problem with the DS version of this game, so before I sat-down to watch Nikolai play this version of the game I asked him if he was having a problem with the Wii version, particularly in the storytelling.  He seemed a bit confused by my question and it was only after I sat and watched him play the Wii version for a while that I realized that my assumption that the both versions of the game were the same was mistaken. It was just my dumb luck that I got the lousy version of the game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/drawn wii 3.jpg&quot;  title=&quot;drawn wii 3&quot; alt=&quot;drawn wii 3&quot; height=&quot;188&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;&lt;b&gt;Overall Impressions&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;So as I alluded to earlier, Nik spent the better part of a day playing this game.  Actually, it was more like a couple of days, and it was I who spent the better part of a day watching him play. Nik only stopped playing when he asked me if I had seen enough and could he quit the game and move onto something else.  In other words, Nik sacrificed the better part of a day playing this game for our review… What a little trooper.  So with that in mind, Nikolai has decided to give Drawn to Life: The Next Chapter for the Nintendo Wii 99 Thumbs Up out of 100, stating that the game got easily boring after awhile.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Parting Thoughts&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;All right, show of hands; who thinks they could solve a lot of their problems with Harold’s Purple Crayon??? Yeah, thought so. &lt;/p&gt;
&lt;p&gt;&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this game for review purposes and a box of sidewalk chalk.&lt;/i&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_drawn_to_life_the_next_chapter_for_the_nintendo_wii#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1255</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <pubDate>Tue, 22 Dec 2009 01:02:34 -0500</pubDate>
 <dc:creator>rmgreg</dc:creator>
 <guid isPermaLink="false">1255 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Half-Minute Hero for the Sony PSP</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/sony_psp/review_half_minute_hero_for_the_sony_psp</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/30 hero 1.jpg&quot;  title=&quot;30 hero 1&quot; alt=&quot;30 hero 1&quot; height=&quot;433&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;So there’s 12 months in a year, ~30 days in a month, 24 hours in a day, 60 minutes in an hour, and 60 seconds in a minute. And in Half-Minute Hero for the Sony PSP from XSeed Games, you’ve only got 30 of those seconds to complete a level. I’ve got to admit that the idea of a video game where you only had 30 seconds to complete the level sounded rather intriguing, I mean how tough can a game be if it only takes half a minute to complete a mission?  Yeah right. I’ve also come to the realization that this game’s programmers subscribe to the notion that Rome was built in a day.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Analog Clock&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;In Half-Minute Hero, there are four different gaming modes in which to watch the timer count down your 30 seconds for the level: &lt;/p&gt;
&lt;p&gt;There’s Hero 30 Mode, in which you have 30 seconds to help the Hero gather tools, solve problems, and defeat the Evil Lord. Basically this game involves running… A lot of running. To help save time, the monster/enemy engagements that occur in this game are performed automatically. That’s right, why bother yourself with actually having to play the game?  In fact, it is somewhat encouraged to avoid these engagements altogether, I mean you only have 30 seconds after all.  And speaking of those 30 seconds, there is a way to replenish time on the clock, and that is to pray-to/pay-off the Time Goddess.  So in a sense, your 30 seconds can last minutes depending on your religious devotion to time, and more importantly, the amount of cash you’ve got in your purse.&lt;/p&gt;
&lt;p&gt;In Evil Lord 30 Mode, you have 30 seconds in which to strategize and summon your monsters, which consist of Brutes, Nimbles, and Shooters, to battle and defeat the enemy hordes, which also consists of Brutes, Nimbles, and Shooters.  The game describes this mode as a bit like Rock-Paper-Scissors in that one type of monster is better at defeating a second type of monster while losing to the third type of monster.  The strategy is to quickly figure out which monster to use for a given enemy in order to quickly dispatch them and finish the level in the allotted 30 seconds.  This mode can be rather frustrating, because of course you won’t be facing just one type of monster per level, so you’ll have to think fast and make sure the right type of monster is engaging a particular enemy. Oh, and if you need more time to finish the level, once again there is a Time Goddess Statue. If you touch it, the clock resets to 30 seconds, but it’s gonna cost you money.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/30 hero 2.jpg&quot;  title=&quot;30 hero 2&quot; alt=&quot;30 hero 2&quot; height=&quot;133&quot; width=&quot;250&quot; class=&quot;asset-align-right&quot;/&gt;Princess 30 Mode is a shooting game in which you have 30 seconds to leave the castle, carried by your soldiers, shoot your way through the enemy hordes, collect a particular item and return to the castle before curfew (30 seconds) at which time the drawbridge is raised.  The interesting aspect of this game is that the Princess is carried by her troops, who besides carrying her, also help protect her.  During battle, as troops are injured or killed as they take hits from the enemy, their ability to move the Princess quickly begins to fade, making it more difficult to get back to the castle before curfew. The more enemies that the Princess vanquishes with her trusty crossbow, the more the morale of her soldiers increases, allowing them to move her faster.  And once again, there is a way of increasing time on the clock at the cost of money by walking across the Time Goddess Carpet.&lt;/p&gt;
&lt;p&gt;Finally, there is Knight 30 Mode in which you play the Knight who is protecting a Sage from the enemy hordes. The Sage is in the process of casting a spell and it’s gonna take him, you guessed it, 30 seconds in which to perform the spell.  As the Knight, you can pick up rocks and stick to fight back the enemy hordes or use items that the Knight has made during his off time.  The Knight also has the ability to move the Sage around in order to place him in areas of better defense.  If the Knight should die during battle, his spirit can go to the Sage and be revived.  One last thing: unlike the previous three modes, there is no paying off the Time Goddess to increase the time on the clock, which makes sense because why would you want to increase the time it takes for the Sage to cast his spell?&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/30 hero 3.jpg&quot;  title=&quot;30 hero 3&quot; alt=&quot;30 hero 3&quot; height=&quot;141&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;&lt;b&gt;Digital Clock&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;So as I started playing the game, I was enjoying the opening graphics when all of a sudden, they went all pixilated on me… For some reason, the designers of this game decided to go old school and use 8-bit graphics for the characters and environments. Why?  I don’t know.  But the result can be somewhat annoying. There are times when it’s hard enough to see what’s happening on the small Sony PSP screen playing a regular video game let alone one that has gone all pixilated in 8-bit graphics.  Other than that, the game captures the movements of the old Adventure style games of the past. So if you’re looking for that old school look, then this might just be your game.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Hour Glass&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;According to the back of the box, Half-Minute Hero consists of over 100 levels totaling more than 20 hours of game play, 30 seconds at a time.  Okay, so let’s do the math. For the moment, let’s say that you don’t complete the mission the first time and you have to start over, or that you’re beginning to run out of time and you have to pay off the Time Goddess to reset the clock. And let’s say that you have to do either of these thing about 10 times per level meaning that rather taking 30 seconds to complete a level, it actually takes you 30 times 10, or 300 seconds, to complete a level.  With 100 levels, that calculates out to 30,000 seconds to complete most of the game play.  Since there are 3,600 seconds in an hour, dividing 30,000 by 3,600 gives us 8.33 hours.  So what’s up with the remaining 11.67 hours of the game time that is claimed on the back of the box?  Well as far as I can figure, it is taken up by the endless prattle (in the form of printed text) between the 8-bit characters before, after, and during the challenges. Trust me when I say that some of the conversations took more than half-a-minute just to get through. And most them were as pointless as discussions on the weather.  Yeah, as a game player, I could have done without those conversations.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Overall Impressions&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Okay I’ll admit it, the idea of a video game where you have to think fast and act fast to solve the level in 30 seconds really intrigues me.  However, Half-Minute Hero for the Sony PSP with its 8-bit graphics and  the character’s endless blah, blah, blah left me rather flat.  So with that in mind, I’m giving it 4 out of 8 Dancing Elephants.  Better luck next time.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Parting Thoughts&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;What’s with my luck lately?  This is the second game where I’ve had to deal with the endless discussion on the color of the sky between characters in a video game.  The first was Drawn to Life: The Next Chapter for the Nintendo DS. Gee, I really hope this isn’t an emerging trend. I hope, I hope, I hope.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this game for review purposes.&lt;/i&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/sony_psp/review_half_minute_hero_for_the_sony_psp#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1254</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/video_games_and_software/sony_psp">Sony PSP</category>
 <pubDate>Tue, 22 Dec 2009 00:53:07 -0500</pubDate>
 <dc:creator>rmgreg</dc:creator>
 <guid isPermaLink="false">1254 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: World of Zoo fro the Nintendo Wii</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_world_of_zoo_fro_the_nintendo_wii</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/zoo 1.jpg&quot;  title=&quot;zoo 1&quot; alt=&quot;zoo 1&quot; height=&quot;352&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;Many, many moons ago, I tried adopting a virtual pet in the form of a fish in an aquarium on a PC. My fish, which I named Sushi, lasted about a day--not because it died on me mind you, but because I was afraid it was &lt;i&gt;going&lt;/i&gt; to die on me. So I practiced a touch of virtual preemptive euthanasia and saved everyone involved a bit of depressing aggravation.&lt;/p&gt;
&lt;p&gt;These days, virtual animals have taken on a life of their own, so to speak. Case in point is World of Zoo for the Nintendo Wii by THQ. However, in this game you&#039;re not responsible for just one animal but for a whole menagerie with eleven habitats, which can house multiple animals of both the adult and infant variety. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Kibble&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The animals that find themselves under your charge include antelopes, bears, big cats, crocodiles, elephants, giraffes, horses, koalas, small monkeys, pandas, and penguins. As their handler, it is up to you to keep them healthy and happy.  When the animals are happy, you earn hearts.  As you earn more hearts you get promoted, which unlocks more features in the game.  The senior animal position earned is known as the Whisperer for that particular animal, eg. you can become a giraffe Whisperer. &lt;/p&gt;
&lt;p&gt;Another feature of the game is collecting Star Tokens for completing certain tasks or challenges concerning the upkeep of your animals.  Earning Star Tokens allows you to do additional things like purchase more animals or add new features to the animals’ habitat. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Squeaky Toy&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/zoo 2.jpg&quot;  title=&quot;zoo 2&quot; alt=&quot;zoo 2&quot; height=&quot;157&quot; width=&quot;250&quot; class=&quot;asset-align-right&quot;/&gt;Interacting with the animals is pretty straightforward.  Basically, you use the Wii Remote to control a gloved hand icon on the screen.  With the gloved hand icon, you can pet the animals or interact with their environment. You also use the gloved hand to access your caregiver inventory, which includes various foods for the different types of animal species.  A bit of a side-note, as strange as it may seem, there appears to be a consistent item on the dietary menu for most of animals: spicy sushi, go figure.  Anyway, also in the caregiver’s inventory are playthings like different types of balls or balloon animals for your animals to interact with.  Sometimes the animals will let you know what type of ball they want to play with by projecting a thought balloon over their head with an image of the sought-after plaything.  Rounding out the caretaker inventory are the tools needed to keep the animals healthy (one standard animal medical scanner), clean (one standard animal brush and one standard animal hose), and poop-free (one standard animal poop vac).&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/zoo 3.jpg&quot;  title=&quot;zoo 3&quot; alt=&quot;zoo 3&quot; height=&quot;157&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;&lt;b&gt;Pooper Scooper&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The thing about virtual pets is that they&#039;re interesting in the beginning, however after a while you quickly discover how much they lack in appeal when compared to the real thing. Soon, you end up ignoring the virtual animal, and in cases where the virtual animal needs daily attention, the virtual animal dies. However, this is not the case with this game; thank heaven for small favors.  Rather, you soon discover that you try to find ways to annoy the virtual animal just to do something different and to see how the virtual animal responds. I suppose this was how Nikolai (age 8) discovered this item in his caregiver’s inventory, an air horn one can use to wake-up/startle the Big Cats ... Oh my, the things we do to amuse ourselves. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Overall Impressions&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;For this review, Nikolai took the animal reins, as it were, and I watched him play. He did pretty well achieving the level of Big Cat Whisperer despite often startling the Big Cats with the air horn.  So he was seriously engaged in the game. With that said, he&#039;s decided to give World of Zoo for the Nintendo Wii 99 Thumbs Up out of 100 because after awhile he felt that the game got boring… And once again, I cite as evidence, the air horn.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Parting Thought&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;As I mentioned before, many, many moons have past since the passing of Sushi and I have come to the realization: who needs a virtual pet when one has kids?&lt;/p&gt;
&lt;p&gt;&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this game for review purposes.&lt;/i&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_wii/review_world_of_zoo_fro_the_nintendo_wii#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1253</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_wii">Nintendo Wii</category>
 <pubDate>Tue, 22 Dec 2009 00:14:26 -0500</pubDate>
 <dc:creator>rmgreg</dc:creator>
 <guid isPermaLink="false">1253 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Drawn to Life: The Next Chapter for the Nintendo DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_ds/review_drawn_to_life_the_next_chapter_for_the_nintendo_ds</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/drawn ds 1.jpg&quot;  title=&quot;drawn ds 1&quot; alt=&quot;drawn ds 1&quot; height=&quot;224&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;Sequels are an interesting breed of creature, in that you pretty much know what to expect, but you can never really guarantee what you’re gonna get.  Take Drawn to Life: The Next Chapter for the Nintendo DS from THQ as an example. About a year ago, I wrote a review for Drawn to Life: SpongeBob Squarepants Edition (which was a spin-off of the original Drawn to Life) and found its game play to be very unique and interesting… Too bad the novelty has worn off.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sketch Pencil&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;In Drawn to Life the player takes on the role of the Creator, who basically has the ability to draw things to life.  The game follows the adventures of Mari, the Mayor of the village, Jowee, an adventurous guy, and the Hero, which you, as the Creator, create. The baddie of the story is Wilfre, who is stealing the color from the Ropasas’ world in which the game takes place. In an attempt to avoid disappearing as the color vanished from the village, some of the villagers, including Mari and Jowee, escaped on a turtle ship, which appears as a small village on the back of a large seafaring turtle.  From there, they travel to other islands, which are also experiencing a loss of color in attempt to stop Wilfre and return color to the Ropasas’ world.  To succeed, they’re gonna need your help as the Creator and the Hero that you’ve created.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Ink and Pen&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/drawn ds 2.jpg&quot;  title=&quot;drawn ds 2&quot; alt=&quot;drawn ds 2&quot; height=&quot;357&quot; width=&quot;250&quot; class=&quot;asset-align-right&quot;/&gt;Drawn to Life for the DS basically plays like the old Mario video games: the player controls the Hero, moving him/her from left to right over a two-dimensional action area in which the Hero jumps, climbs, flies, runs, and swims over, under, and through obstacles while battling all sorts of bad dudes.  What makes Drawn to Life unique is that along the way you, as the Creator, may be called upon to help the Hero by using the DS stylus to draw a platform for him to jump upon or a surfboard for her to ride upon or a weapon for him to battle with. Think of it as something akin to Harold and the Purple Crayon, only that the drawing doesn’t so much tell the story as it helps to move it along.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Eraser&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;As I started playing, the first thing I discovered is that you really have to be in the right frame of mind to play this game. For me, most video games are a form of escape: a distraction from what I’m really supposed to be doing at that particular moment. In other words, a video game is a legalized form of responsibility avoidance.  Within three minutes of playing Drawn to Life: The Next Chapter, I discovered that I had to be in a drawing mood and a reading mood.  Not to mention that I had to be willing to put up with the overly cute, happily smiling characters that make up the Ropasas people. &lt;/p&gt;
&lt;p&gt;With regards to all of the drawing required to play the game, I quickly found out that the game does come with templates to help the Creator design and draw the required item.  With the tap of the stylus, the Creator can fill in the template, thus creating the needed item without having to draw a single line.  Trust me when I say that this hidden gem of a function helps save time in playing this game.  And trust me again when I say that after awhile, you’ll be searching for little shortcuts in playing this game, because another annoying feature is that there is a lot of storytelling by the characters in the form of texted speech.  Now don’t get me wrong, I don’t mind reading a good story… A GOOD story!!!  Unfortunately, that is not the case with this video game.  Reading the long-winded conversations between the characters got to be a bit much.  Basically, the game boiled down to read all of the talk, talk, talk between the characters followed by the Hero’s Mario-esque challenge level followed by more talking, and then another challenge level, more talking, challenge, and so on.  I don’t mind having to read in a video game in order to understand the story behind the game, but really, must it be a tome?&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/rmgreg/drawn ds 3.jpg&quot;  title=&quot;drawn ds 3&quot; alt=&quot;drawn ds 3&quot; height=&quot;352&quot; width=&quot;250&quot; class=&quot;asset-align-left&quot;/&gt;&lt;b&gt;Overall Impressions&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;As I recall, I liked Drawn to Life: SpongeBob Squarepants Edition for its unique playing style. I tried to like Drawn to Life: The Next Chapter, but it just seriously lacked any appeal.  Therefore, I’m giving it 3 Dancing Elephants out of 8 because I can see the potential for a game like this, but boy did THQ miss the mark.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Parting Thoughts&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;So, my job was to play Drawn to Life: The Next Chapter for the Nintendo DS and Nikolai’s (age 8) job was to play Drawn to Life: The Next Chapter for the Nintendo Wii… Here’s to hoping that he had more fun.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;In the Interest of Full Disclosure: We received a free copy of this game for review purposes and a box of sidewalk chalk.&lt;/i&gt;&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/nintendo_ds/review_drawn_to_life_the_next_chapter_for_the_nintendo_ds#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1252</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <pubDate>Mon, 21 Dec 2009 23:58:32 -0500</pubDate>
 <dc:creator>rmgreg</dc:creator>
 <guid isPermaLink="false">1252 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Dragon Ball: Raging Blast for Xbox 360, PS3</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/microsoft_xbox_360/review_dragon_ball_raging_blast_for_xbox_360_ps3</link>
 <description>&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/DB_RB X360 Pack.jpg&quot; alt=&quot;Box Art&quot; title=&quot;Box Art&quot;  id=&quot;image_Asset_Resize_559&quot; class=&quot;asset-align-right&quot;/&gt;Are you an alien who lost your tail in battle a long time ago? What
about an insect-like android? If you know what I&#039;m talking about, you
probably own this game already. If you don&#039;t, go buy it. You&#039;ll like
it. It&#039;s good.&lt;br&gt;
&lt;br&gt;
For everyone else, you&#039;re probably heard of the Dragon Ball franchise.
The story revolves around a man in various stages in life, Goku, who
finds out the source of his phenomenal cosmic power. No, he&#039;s not a
genie. He&#039;s an alien, and his brother wants him to help take over the
earth, but he&#039;s partial to these weak humans.&lt;br&gt;
&lt;br&gt;
This game is, in many ways, the ultimate game for the franchise. It
includes a story mode allowing players to play as both hero and villain
through all of the most important events in the series. If the player
gets stuck on an event, just skip to the next part of the story.
Eventually, these fights will need to be won to unlock other stories
and later events, but this option at least prevent frustration. For
those unfamiliar, a short text back story gets players up to speed, so
even someone with no knowledge whatsoever can get up to speed on what&#039;s
going on. Not knowing much about the series myself, I had no problem
figuring it out.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.techtalkforfamilies.com/files/imagecache/Asset_Resize/Dale/Namek_Destruction_4.JPG&quot; alt=&quot;Screenshot&quot; title=&quot;Screenshot&quot;  id=&quot;image_Asset_Resize_560&quot; class=&quot;asset-align-left&quot;/&gt;This game is, in essence, a one-on-one fighting game, but don&#039;t compare
it with Street Fighter-style games. While it has many different attack
combinations, the similarities pretty much end there. The main focus is
on managing &quot;Ki&quot; power, which players can charge up to unleash
tremendous special attacks, but while charging, characters leave
themselves vulnerable, unable to block attacks.&lt;br&gt;
&lt;br&gt;
The game&#039;s arenas cover what appears to be about 1/8 of a cubic mile or
more, allowing players to slam opponents into mountains (and watch the
cliffs crumble in the massively destructible environments) or to the
bottom of a lake, then fly down, and continue the battle underwater
(but I&#039;m not sure how they talk clearly underwater).&lt;br&gt;
&lt;br&gt;
The game uses every button on the controller, including all three
direction sticks and pads, so those who have trouble keeping buttons
straight will need some time to get used to the mix, although I&#039;m one
of those, and I got used to the controls quickly. Just make sure to
read the instructions, and use the Dojo, a practice mode, to practice
the moves and learn strategy tricks. Hardcore players will spend time
learning all the various combos and special moves available, many of
which need to be unlocked. Others, including additional characters and
character forms, can be downloaded via Xbox LIVE Marketplace or
Playstation Network. Here&#039;s a schedule of free downloadable content
(note: packs will be available on same days for both platforms, except
holidays as noted):&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Nov. 24, 2009 (PlayStation Network): Warriors on Earth Pack –
Krillin, Yamcha, Tien and Chiaotzu&lt;/li&gt;
&lt;li&gt;Nov. 26, 2009 (Xbox LIVE Marketplace): Warriors on Earth Pack –
Krillin, Yamcha, Tien and Chiaotzu&lt;/li&gt;
&lt;li&gt;Dec. 10, 2009: Alien Warriors Pack – Vegeta (Scouter), Raditz,
Nappa, Zarbon and Dodoria&lt;/li&gt;
&lt;li&gt;Dec. 22, 2009 (PlayStation Network): Ginyu Force Pack – Captain
Ginyu, Recoome, Burter, Jeice and Guldo&lt;/li&gt;
&lt;li&gt;Dec. 24, 2009 (Xbox LIVE Marketplace): Ginyu Force Pack – Captain
Ginyu, Recoome, Burter, Jeice and Guldo&lt;/li&gt;
&lt;li&gt;Jan. 7, 2010: Androids Pack – Android #16, Android #17, Android
#18, Android #19 and Dr. Gero&lt;/li&gt;
&lt;li&gt;Jan. 21, 2010: Warriors of Justice Pack – Kid Gohan, Gohan, Kid
Trunks, Goten and Videl&lt;/li&gt;
&lt;li&gt;Feb. 4, 2010: Revived Warriors Pack – Majin Buu, Kid Buu, Broly,
Super Gogeta and Super Saiyan 3 Broly&lt;/li&gt;
&lt;li&gt;Feb. 18, 2010: Saiyans Pack – Majin Vegeta, Trunks (Fighting
Teen), Vegito, Bardock and Super Saiyan 3 Vegeta&lt;/li&gt;
&lt;li&gt;March 4, 2010: Ultimate Warriors Pack 1 – Goku, Teen Gohan,
Piccolo, Bardock and Super Gogeta&lt;/li&gt;
&lt;li&gt;March 18, 2010: Ultimate Warriors Pack 2 – Majin Vegeta, Frieza,
Android #17, Android #18 and Cell&lt;/li&gt;
&lt;li&gt;April 1, 2010: Ultimate Warriors Pack 3 – Vegeta (Scouter),
Vegeta, Trunks (Sword), Vegito and Super Saiyan 3 Vegeta&lt;/li&gt;
&lt;li&gt;April 15, 2010: Ultimate Warriors Pack 4 – Majin Buu, Super Buu,
Kid Buu, Broly and Super Saiyan 3 Broly&lt;/li&gt;
&lt;/ul&gt;
The game also includes several other modes like Super Battle Trial,
where players battle with different sets of rules, like timed battles,
or infinite life and power but a time limit. Add in a tournament mode,
Xbox LIVE battles (with &lt;i&gt;multiple&lt;/i&gt; options), standard Versus
mode, and a customize mode that allows players to mix and match
characters with various moves, allowing each to create the ultimate
character and save those settings, up to three &quot;decks&quot; per character.
As a little extra that makes a big difference, the load screens have a
built-in minigame allowing players to pass the time and get a few extra
points at the same time. This vast collection insures replay value for
months or years to come, a major selling point.&lt;br&gt;
&lt;br&gt;
That said, the game is not without its drawbacks. Even though it has a
manual camera control, that control doesn&#039;t work well, so not only can
finding your opponent be difficult at times, but you can also actually
lose yourself from the camera, making targeting rather difficult. Also,
the &quot;attack, charge, attack,&quot; combat system will not appeal to those
looking for a more constant combat system, but this is more a matter of
preference than a flaw.&lt;br&gt;
&lt;br&gt;
Rated &quot;T&quot; (for violence, mostly) and probably, due to the complexity of
the controls, best for age 13+, if you&#039;re a fan of the series, why are
you still reading? Go buy it. If not, this is still a decent game.
Because of the unique fighting system that takes some getting used to,
you may want to rent before buying to see what you think of it. Once
you get your hands on it, give it some time before you dismiss it. It
took me an hour or two before I really liked the combat system, but I
could do basic fighting before reading the instructions.</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/microsoft_xbox_360/review_dragon_ball_raging_blast_for_xbox_360_ps3#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1251</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/microsoft_xbox_360">Microsoft Xbox 360</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/sony_ps3">Sony PS3</category>
 <pubDate>Sun, 20 Dec 2009 00:14:21 -0500</pubDate>
 <dc:creator>Dale</dc:creator>
 <guid isPermaLink="false">1251 at http://www.techtalkforfamilies.com</guid>
</item>
<item>
 <title>Review: Hands On! Tangrams for DS</title>
 <link>http://www.techtalkforfamilies.com/review/video_games_and_software/review_hands_on_tangrams_for_ds</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/Hot_DS_box-front.jpg&quot;  title=&quot;It&amp;#039;s Tangrams! Hands on!&quot; alt=&quot;It&amp;#039;s Tangrams! Hands on!&quot; height=&quot;270&quot; width=&quot;300&quot; class=&quot;asset-align-left&quot;/&gt;
&lt;p&gt;If you’re looking for a last minute stocking stuffer for a DS-owning friend (or just a pleasant little diversion so you can relax after you’ve done all of your shopping) you could do far worse than to pick up a copy of &lt;em&gt;Storm City Games’ Hands On! Tangrams&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The game is based on the ancient Chinese puzzle game which challenges players to arrange seven standard pieces into a predefined shape.  The pieces can be rotated or flipped, but must perfectly match the target shape.&lt;/p&gt;
&lt;p&gt;In the real world, this usually involves arranging (and re-arranging) wooden pieces on top of a picture.  The DS version provides a nice analog to the real-world version.  Using the stylus on the touch screen, players drag the pieces onto the picture and flip and turn them using the buttons.  Gameplay is smooth and very nearly intuitive.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.techtalkforfamilies.com/files/KevinLeeC/hot002.jpg&quot;  title=&quot;Oooh!  Pretty!&quot; alt=&quot;Oooh!  Pretty!&quot; height=&quot;382&quot; width=&quot;256&quot; class=&quot;asset-align-right&quot;/&gt;
&lt;p&gt;A timer tracks how long it takes to complete each puzzle, but there’s no actual time limit.  Complete the puzzle quickly enough and you’ll be awarded a medal -- gold, silver or bronze -- that gives you bragging rights, but nothing else.  Once the puzzle is complete, players are rewarded with a two-frame animation based on the completed puzzle.  The puzzle is also unlocked in free-play mode for players who want to improve their time.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Hands On! Tangrams&lt;/em&gt; consists of 100 puzzles arranged into ten levels.  Each is themed around a different setting -- space, fantasy, the zoo, etc.  As players complete puzzles, the resulting objects appear in the top screen to complete the scene.&lt;/p&gt;
&lt;p&gt;This isn’t an especially deep game and most players will complete it in a few hours.  However, the low price ($14.99) and low-stress approach make it an attractive diversion for players who enjoy slower, more thoughtful puzzle games.&lt;/p&gt;
</description>
 <comments>http://www.techtalkforfamilies.com/review/video_games_and_software/review_hands_on_tangrams_for_ds#comments</comments>
 <wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.techtalkforfamilies.com/crss/node/1250</wfw:commentRss>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software/nintendo_ds">Nintendo DS</category>
 <category domain="http://www.techtalkforfamilies.com/general_topics/video_games_and_software">Video Games and Software</category>
 <pubDate>Sat, 19 Dec 2009 13:12:54 -0500</pubDate>
 <dc:creator>KevinLeeC</dc:creator>
 <guid isPermaLink="false">1250 at http://www.techtalkforfamilies.com</guid>
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