Review: Deca Sports for Wii

Game Details
ESRB Rating: 
E (Everyone)
Number of Players: 
1-4
Deca Sports Logo

Sports games on the Wii: let's face it. A room full of monkeys could do a decent job on the design. Yes, programming is a difficult and intricate job, but as long as the controls mimic real life and the graphics look half decent, it'll be a fun game. Throw in multiplayer, and you can't lose. So how did the monkeys at Hudson manage with Deca Sports?

Games

 Screenshot

Deca Sports, for you non-Latin Scholars, has 10 different events in a handful of modes, including multiplayer. The sports vary in difficulty, but with practice, most members of your family can expect to get the hang of most or all of them:

  • Badminton is probably the easiest of the sports. My 7-year-old struggled with it until we gave her a few strategy tips, after which she was able to take on my 12-year-old and almost win. (She wanted me to tell you all that!) In this game, you control the racket and swing just like a regular racket, and the computer moves your player for you. Control works as well as the Wiimote is capable of.
  • Kart Racing is not Mario Kart, so get that out of your head before we go any further. This is a simulation of the go-carts you find at amusement parks. Control is tricky even for some adults who tried it and takes a lot of practice. You drive using standard Wii driving via tilting, and while it predates the Wii driving wheel, it's compatible with this game.
  • Curling also takes quite a bit of practice to master. Push the stone, then shake your Wiimote just enough to land the stone in the target ("House"). Younger kids will really struggle with this one.
  • Snowboard Cross is one of my 12-year-old's favorites. Control your boarder simply by tilting the Wiimote. This sport offers challenge, but won't frustrate new players. The more you play, the better you'll get, since the strategy is such that it can be constantly fine-tuned.
  • Archery is the family favorite. Pull the B-button to knock the arrow, then pull back, aim, and release. I can't imagine how to improve on this game, except to allow for the option to shoot out the lights or other environment items just for fun, but it's not that kind of game. (It still would've been fun!)
  • Supercross works much like Kart Racing, but with hills and jumping. You control the angle of your motorcycle when in the air, but you can't actually crash. Be aware that this does not have the great physics of a dedicated cycle game like MX vs. ATV, so if you're looking for that kind of experience, you'll be sorely disappointed. I wasn't thrilled with this version at all.
  • Beach Volleyball works much like Badminton in control, except that it adds another player to each team. Bump, set, and spike just as you'd expect. Controls work equally well as Badminton.
  • Figure Skating has been a source of frustration for my kids. Here, you attach the nunchuk, move your skater, and twitch the Wiimote at key spots to perform tricks. This one is almost as difficult as curling, and many kids will tend to stay away from this one. Since good figure skating games are rare, I'm neither thrilled nor surprised by this one.
  • Basketball also uses the nunchuk for a fairly decent 3-on-3 experience. Move players with the nunchuk, steal, jump and shoot by twitching the Wiimote, and pass and switch players with the buttons. Challenging, younger players will likely have trouble with this unless playing against another human player of similar skill.
  • Soccer is a lot like Basketball, except with a computer-controlled goalie and is only slightly easier thanks to an easier steal control.

Instead of using Miis, the game offers 8 different teams, each with varying degrees of skill. This works fairly well, since you need a lot of characters for all these games.

Modes

Multiplayer offers 3 2-player games and 7 4-player games, the computer filling in if playing with less players than the maximum. Your family will likely spend most of its time here, as the real fun of this game is playing with friends and family. It only includes single-game play in this mode, no tournaments or anything else, so that's disappointing, but in all, our only problem was not having a large enough living room, as we tended to run into each other.

Open Match allows the player to play a single match with many options for settings, a good mode for practicing a sport before entering the other modes. This is just like the multiplayer in options, except for the obvious single-player-only.

Deca League runs you through all 10 sports, competing with 4 other computer-controlled teams. This mode offers a unique condition statistic. As you use the players from your 5-person team, they tire out, so you have to use different players for different games. Try to ignore the fact that it's nearly impossible to go from snowboard cross to beach volleyball in real life without a chance to rest. Think about it. That said, this is my favorite signle-player mode because of its variety.

Tournament puts you in a single-elimination tournament against the other computer-controlled teams in a single sport of your choice. Opponents seem to get more challenging as you work through the semi-finals and finals.

Deca Challenge includes various mini-games with the different sports, challenging the player ot meet certain goals for medals.

Controls mode allows you to practice the different movements needed in the different games, so if you can play the Basketball game except for shooting, go here for coaching.

And finally, the Locker Room gives player stats and earned trophies.

How did the monkeys do overall?

In all, Deca Sports isn't a bad title. If you love Wii Sports, and who doesn't, you'll like Deca Sports. While it has no glaring problems, it just lacks the flair of Wii Sports, but you could do worse (like Wii Play or the Kidz Sports titles). The game offers something for everyone and can be enjoyed to some degree by anyone capable of using a Wiimote. Just a few more multiplayer options or online play, and this would be a great title. Give the monkeys a treat, but no bananas.

deca badminton tips return jump smash direction control

The Badminton game is very unique and fun. Many real badminton tricks can be used in this game such as

- drop return the jump smash ( my most favorite).
- make the opponent runs across the court and falls down to receive a certain shot
- fake jump smash( jump and drop the birdie near the net )
- hit toward the opponent if the birdie is too close the opponent, he won't be able to return it.
- dive to take the birdie.
- Smash the high serve

It is unlike any tennis games in Xbox, PS3 or Wii. I myself find that it is harder to control the direction of the ball in Wii-tennis than that of the birdie in this badminton game. Timing is not so significant.
I hope that the direction in a Deca volleyball game can be easily controlled like the badminton.

I recommend

1. Beginners should use any large(L-type) players to play so the available smash time is longer and easier.

2. Use the combination of "Shadow position" of the birdie and the height of
birdie to control the height of the birdie after returned. With this technique, one will even know when to dive backward to receive the birdie when the birdie is hit pass the player. I hope "Hudson" add this 2nd suggestion in the game.

3. Practice countering the jump smash shot. In Deca badminton it is possible to effectively counter smash by the drop return the shot near the net.It is so fun when you manage to do that. People who play the hard mode will see that the AI computer likes to do that when the smash from the player is initiated.One should start swing right after the opponent's smash sound is heard. If it is a lighter smash or a hard smash from the way back side of the court then the swing can be further lagging behind than the smash sound and this will results in the drop shot that is so devastating because the angle of the drop can be very wide.

4. Return with an underhand clear seems to be open an easy chance for the opponent to smash back so one has to be very careful when do that
The clear has to be strong and the direction is either very far or directly straight behind opponent. Even the hard-mode AI won't able to jump smash.
It is important to practice the lift because my niece keeps using the drop shot to force the lift from my side and it is not too repetitive if one do this so the other side should learn how to counter this

There are two elements that the game can not simulate the real plays found in badminton which are 1. to smash the birdie long to the back court. It can only smash down to the middle of the court length but it is fine for me because this opens an easier chance to drop return the smash 2. It can not effectively do the clear to the back side of the opponent's court if the receiver stands way back. Again, this issue is also fine for me because the speed of the character has to be increased and might ruin the balance of the game

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content Syndicate content